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Author / WWW | Name / Download | Plugin Type |
Markus Boos | CameraMapGemini v0.18 beta 683 KB |
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09.04.2015 This is a new camera map modifier that makes your Max projection work more flexible, more stable and easier to manage. It overcomes the limitations of all currently available camera projection modifiers and finally allows you to use projections that no longer rely on having the same resolution and/or image aspect ratio as the rendered output image. Features include: - Supports up to 10 individual projections in 1 modifier - Projection resolution settings are independent from render resolution - All projections can be toggled on / off individually within the modifier - Projection camera names are clearly visible in separate scrolling text field - Projection cameras are directly selectable in the modifier panel - Acts like a WorldSpace Camera Map modifier (accounts for object / camera transformation) - Being a regular ObjectSpace modifier, other modifiers still can go on top - More stable than the Max default Camera Map object space and world space modifiers - Works properly as an instanced modifier - All parameters exposed and controllable via MAXScript - Option to act as an object space modifier so that projections are frozen at a certain frame - Each projection can have its own map size - Per pixel rendering supported by custom CameraMapGeminiMap - Additional controls for projection angle threshold, toggles for projecting on back faces and faces behind the camera |
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NVIDIA Corporation | NVIDIA PhysX Plugin v4.2.21119.23282 63.1 MB |
Modifier |
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25.11.2018 The PhysX physics engine is available to use within Max without having to launch an external viewer. This tight coupling makes it possible to quickly test your models within a physics environment to ensure they are working as desired. This latest version also adds support for the APEX clothing part of PhysX and APEX Destruction. |
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NVIDIA Corporation | NVIDIA HairWorks v1.2.1 3.67 MB |
Modifier |
Compiled / Description | ||
29.11.2016 The HairWorks modifier allows you to export hair guides for use with the HairWorks hair simulation and rendering technology. The modifier works on top of the Hair and Fur solution built into Max, and sets up the guides and growth mesh for export. HairWorks features include: - Supports off-the shelf grooming tools - Shape and style control - Self shadowing - Body to hair shadow casting - Wind interaction - Level of Detail - Scalability - Real time editing in viewer |
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NVIDIA Corporation | NVIDIA HairWorks v1.2.1 14.2 MB |
Modifier |
Compiled / Description | ||
23.10.2017 The NVIDIA HairWorks plugin allows you to export assets for the NVIDIA HairWorks SDK. NVIDIA HairWorks enables advanced simulation and rendering techniques for richer visual appeal and provides a deeply immersive experience. HairWorks is the culmination of over 8 years of R&D and harnessed into creating a versatile pipeline for a variety of character designs. |
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Author / WWW | Name / Download | Plugin Type |
Pavel Kuznetsov | Object ID v1.0 18.9 KB |
Modifier |
Compiled / Description | ||
04.05.2019 This is a World Space Modifier which allows you to animate the Object ID's of objects in your scene. |
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Peter Watje | Mesh to Spline v0.4b 14.6 KB |
Modifier |
Compiled / Description | ||
24.03.2014 A modifier that takes a mesh and turns it into splines so that it can be used with Surface Tools. |
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Peter Watje | Object Deform v1.0a 32.5 KB |
Modifier |
Compiled / Description | ||
24.03.2014 This modifier lets you deform one object with another. Apply the Object Deform modifier to the object that you want to be deformed. Create another object and animate it cross the surface the object. Then pick that object as your deform object. This will allow you to do effects like footprints in the snow, or dragging your finger in the sand. |
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Peter Watje | Remove Dead UVs v1.0 18.4 KB |
Modifier |
Compiled / Description | ||
24.03.2014 A simple modifier that strips unused texture vertices from a mesh or patch. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Reverse Spline v1.0 16.1 KB |
Modifier |
Compiled / Description | ||
24.03.2014 Use this to reverse the order of the vertices in a spline. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Blob Mod v1.2 26.8 KB |
Modifier |
Compiled / Description | ||
23.03.2014 Blob Mod is a simplistic metaball modifier. Basically at every vertex of a mesh it will place a metaball. |