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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Distance Blender v1.03 2.14 MB |
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Compiled / Description | ||
14.03.2014 Blends between 2 texture maps based on the distance to the camera. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Do Nothing v1.01 2.14 MB |
Material |
Compiled / Description | ||
14.03.2014 Works as a pass through in composite textures. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Drip v1.04 2.14 MB |
Material |
Compiled / Description | ||
14.03.2014 Designed as a bump map for the 'drop of water in a bucket' effect. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | DynoSkin v3.01 2.14 MB |
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Compiled / Description | ||
14.03.2014 A bumpy skin texture map. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Electric v3.03 2.14 MB |
Material |
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14.03.2014 A tendrily noise texture map with exponential falloff. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Highlight Only v1.02 2.14 MB |
Material |
Compiled / Description | ||
14.03.2014 Only generates the highlight part of the shade equation - for use with Shellac. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Linear v1.02 2.14 MB |
Material |
Compiled / Description | ||
14.03.2014 A specialised 3D gradient. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Maelstrom Map v1.02 2.14 MB |
Material |
Compiled / Description | ||
14.03.2014 A whirlpool texture map, like water running down a drain. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Rain v1.01 2.14 MB |
Material |
Compiled / Description | ||
14.03.2014 An extension to the Drip texture map. This does animated rain, like rain falling on the surface of a pond. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Raytraced Shadow Transparency Override v1.02 2.14 MB |
Material |
Compiled / Description | ||
14.03.2014 When using raytraced shadows, this material allows you to map the apparent transparency of the object differently than the default shadow color/density. This gives you a lot more control of shadows than regular materials do by default. |