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Siger Studio | Complex Fresnel v1.0.7 85.6 KB |
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12.04.2017 This texture map can be used to render materials with a complex index of refraction (IOR). The Fresnel functionality in renderers such as V-Ray and Corona is for dielectric materials such as plastic and is based on the IOR of the material. Metals however have a more complex Fresnel reflective curve that depends also on another parameter called the extinction coefficient. The IOR and the extinction coefficient determine the two characteristics of the Fresnel curve for a material: the reflectivity at normal incidence and how quickly it fades to white at grazing angles. |
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Siger Studio | Thin Film v1.0.7 88 KB |
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12.04.2017 This texture map reproduces the effect of thin film interference on a surface, such as soap bubbles, an oil film or insect wings. It can be used as a reflection color map in a material with the materials' Fresnel option, as the plugin does its own Fresnel calculations. |
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Siger Studio | SigerNoise v1.0.4 216 KB |
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12.04.2017 This 3D noise map includes an implementation of well-known noise patterns such as Perlin, Simplex and Worley (Voronoi). The plugin contains two texture maps: ProSimplex and ProVoronoi. Both support a large number of fractal options such as fBm, Turbulence, Ridged Multifractal, etc. With distortion and mapping of all parameters from Size to Fractal Octaves you can get an infinite number of different patterns. |
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Siger Studio | SigerScratches v1.0.4 162 KB |
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12.04.2017 This texture map applies random scratches to the surface of an object to provide a worn-in, rough look. The plugin applies several long, thin, overlapping cuts in up to 8 different layers. With distortion and mapping of parameters you can get an infinite number of different patterns. |
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Till Maginot | Toon / Comic Realtime Shader v0.60 9.6 KB |
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15.08.2013 This realtime viewport cel-shader needs a graphics card that can handle shader model 3.0. It gives you a choice between a 1-light and 3-light setup, and can do more than just toon shading. |
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VIZPARK | Crossmap v1.6.0.0 120 MB |
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07.03.2021 Crossmap randomly distributes bitmaps on geometry (objects, elements, faces etc.). Just select a folder with bitmaps and leave the rest up to Crossmap. It creates more variety in visualization projects in an easy and fast way, for example leaves on trees, grass, gravel, stones, flowers, wood fences and much more. |
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VIZPARK | Color Extract v1.3.0.0 120 MB |
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07.03.2021 Color Extract is a shader that extracts up to 100 colors from any photo to be randomly assigned to objects, elements, faces or even other procedural maps. It is a very fast and easy way to assign grass colors to grass blades, tree colors to leaves or sand colors based on real photos. |
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Vladislav Gavrilov | Replace Color v1.0.1 98.3 KB |
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05.04.2018 This is a colour keyer for Max which is very useful for easily creating masks for materials. |
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Wang Jing | Realtime Water Shader v1.0 29.5 MB |
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07.01.2009 This is a viewport shader for doing realtime water. It comes with a demo scene to get you started. |
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Wang Jing | Agusturinn Shader v1.0 48.6 MB |
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16.09.2008 This viewport shader offers the following features: - One UV texture - Two point lights - Diffuse map (including alpha to control transparency) - Ambient Occlusion map or Lightmap (share the same channel) - Normal map - Specular map - Specular level map - Gloss map - Emissive map - Two types of Cubemap |