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Author / WWW | Name / Download | Plugin Type |
HABWare | 3:2 Pulldown v9.0 44 KB |
Bitmap I/O |
Compiled / Description | ||
12.03.2014 A Videopost plugin that converts 24 fps animations to 30 fps using 3:2 pulldown technology. |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | VTF Image Loader v1.001 1.89 MB |
Bitmap I/O |
Compiled / Description | ||
24.03.2015 Allows you to load VTF (Valve Texture Format) image files into Max. VTF is the proprietary texture format used by the Source engine. |
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Author / WWW | Name / Download | Plugin Type |
Imagination Technologies Ltd. | PVRTexTool v5.1.0 95.6 MB |
Bitmap I/O |
Compiled / Description | ||
13.05.2021 PVRTexTool allows Max to import and preview any texture type supported by PowerVR MBX and/or PowerVR SGX hardware including PVRTC, DXT and ETC Compressed formats. |
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Author / WWW | Name / Download | Plugin Type |
Informatix Software International | EPix Writer v1.2.4 304 KB |
Bitmap I/O |
Compiled / Description | ||
03.05.2014 This plugin allows you to generate EPIX files which you can then import into Piranesi, which is a combination of a 3D paint program and an interactive renderer. |
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Author / WWW | Name / Download | Plugin Type |
Qinming Ren | FFmpeg Plugin for Max v0.9 53.2 KB |
Bitmap I/O |
Compiled / Description | ||
21.04.2016 This FFmpeg plugin provides support for mp4/h264/mkv/flv/ifl2 video file formats and dpx/jp2/jpc/jpk/ppm image file formats. Additionally it adds support for an image cache, allowing you playback video and image sequences in realtime. |
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Author / WWW | Name / Download | Plugin Type |
Shawn Olson | Valve Texture Format (VTF) v1.0 27.2 MB |
Bitmap I/O |
Compiled / Description | ||
23.04.2024 The VTF plugin allows you to natively load VTF files directly in Max as you can with other bitmaps. Currently, the Alpha Channel is only recognized in Max 2014+. |
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Author / WWW | Name / Download | Plugin Type |
Shawn Olson | Portable Float Map (PFM) v1.0 27.2 MB |
Bitmap I/O |
Compiled / Description | ||
23.04.2024 The PFM plugin allows you to natively load/save PFM files directly in Max as you can with other bitmaps. The PFM format (Portable Float Map) is a high-dynamic range (HDR) format. This format is necessary to compile HDR textures into the Source Engine, and can also used with other applications. |