...Top | ||
Author / WWW | Name / Download | Plugin Type |
HABWare | Sticks v9.0 43.6 KB |
Modifier |
Compiled / Description | ||
12.03.2014 A modifier for meshes which generates a stick for each visible edge, and a ball for each vertex. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Heiko Achilles | Mesh Army Knife v1.82 4.94 MB |
Modifier |
Compiled / Description | ||
15.07.2016 Mesh Army Knife is a customized version of the standard modifier 'Edit Mesh'. It includes the following enhancements and new features: - Leaner Interface - Options are saved - Better Navigation in command modes - Properties Checkboxes - Attach and Attach List - Vertex Target weld UV correction - Target weld color correction - Hidden Edges unselectable in Objects with 'Edges Only'-flag - VisEdges Mode - New Buttons in Edge mode: All Vis, All Invis, Mat Vis, Tile Vis - New detach buttons and detach details - New Subobject Levels 'UV Faces' and 'UV Polys' - New UV command mode 'Turn' - New UV command mode 'Map' - New spinner 'Offs' - New Button 'SelThis' - Fixed Edit Mesh mapping bug - Fixed Edit Mesh Vertex Color Bug - New Geometry Paint Feature: Selection, Deletion, MatID, Vertex Paint and Sculpt tools For a full description of all the features, take a look here. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Itoo Software | SplineOffset v1.0 1.29 MB |
Modifier |
Compiled / Description | ||
09.04.2024 SplineOffset is similar to the array tool built into Max combined with a sophisticated spline offset function, but with two big benefits: firstly, SplineOffset is fully parametric so you can change or animate the number of clones, the size of the offsets, and their distribution at any time; secondly, and for the first time as a modifier, SplineOffset is able to automatically heal overlapping splines so that they form one continuous path. Other features include the ability to set, offset and sequence material IDs; a choice of 5 end types for open splines; and options to specify 3 types of corner bevel. You can even add multiple SplineOffset modifiers to create 2D and 3D arrays, each with their own settings. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Itoo Software | Clone v2.4 394 KB |
Modifier |
Compiled / Description | ||
09.04.2024 Clone is a modifier used to create replicated objects, similar to the Array tool in Max but parametric. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
John Burnett | BindPoints v4.11.2014 85.3 KB |
Modifier |
Compiled / Description | ||
11.04.2014 This is a collection of modifiers that lets you link points on an object to other points, faces, splines, or objects. They can be thought of as weighted Linked XForm modifiers that let you link to any number of sub-object parts of another object. All the modifiers have no properties and essentially no UI. They are entirely operated through a set of MAXScript functions. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
LittleLordPotala | VoroFrag v2.5a 2.71 MB |
Modifier |
Compiled / Description | ||
14.09.2020 VoroFrag is a Voronoi fracturing modifier. It supports convex, concave and hollow meshes, and can fragment open sufaces without creating a volume. It allows the creation of gaps between fragments, as well as letting you detach fragments into separate nodes. It also respects mapping coordinates, material IDs and normals. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
MagicPictures Studio, Inc. | OpenSubDiv MPS v1.68 1.57 MB |
Modifier |
Compiled / Description | ||
24.05.2024 This is an OpenSubdiv implementation for Max that is compatible with Maya and Mudbox, allowing you to export your SubDiv meshes with creases to other applications. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Mankua / Josef Wienerroither | UVW Frame v1.0 868 KB |
Modifier |
Compiled / Description | ||
06.11.2021 UVW Frame is composed of two plugins, a helper that displays a frame in the viewport, and a modifier that converts any mesh that is inside this frame to a UVW mesh for another object. UVW Frame allows the artist to manipulate the UVW mesh in a 3D viewport, to use the editable plugins on this mesh, and to use as many modifiers as they like. More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Mankua / Josef Wienerroither | Texture Layers v2.0 10.6 MB |
Modifier |
Compiled / Description | ||
07.11.2021 Texture Layers allows you to keep and animate all of your mapping channels in just one modifier, including its own sub-object face/patch selection. You can copy, cut, paste, save and load mapping channels inside the same modifier, or from one modifier to another. Usual mapping techniques are fine for objects like boxes, spheres or cylinders, but even a simple procedural object like the torus is almost impossible to map well with traditional mapping techniques, not to mention more complex models like the ones you work with every day. Here is where TexLay fills the gap with its two procedural mapping types, Spline Mapping and Free Form Mapping. More information can be found here, and the latest source code can be found on Josef Wienerroither's GitHub repository. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Markus Boos | CameraMapGemini v0.18 beta 683 KB |
Modifier |
Compiled / Description | ||
09.04.2015 This is a new camera map modifier that makes your Max projection work more flexible, more stable and easier to manage. It overcomes the limitations of all currently available camera projection modifiers and finally allows you to use projections that no longer rely on having the same resolution and/or image aspect ratio as the rendered output image. Features include: - Supports up to 10 individual projections in 1 modifier - Projection resolution settings are independent from render resolution - All projections can be toggled on / off individually within the modifier - Projection camera names are clearly visible in separate scrolling text field - Projection cameras are directly selectable in the modifier panel - Acts like a WorldSpace Camera Map modifier (accounts for object / camera transformation) - Being a regular ObjectSpace modifier, other modifiers still can go on top - More stable than the Max default Camera Map object space and world space modifiers - Works properly as an instanced modifier - All parameters exposed and controllable via MAXScript - Option to act as an object space modifier so that projections are frozen at a certain frame - Each projection can have its own map size - Per pixel rendering supported by custom CameraMapGeminiMap - Additional controls for projection angle threshold, toggles for projecting on back faces and faces behind the camera |