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Author / WWW | Name / Download | Plugin Type |
Chaos Group | VRayBump2Normal v1.0 211 KB |
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Compiled / Description | ||
24.03.2014 Bump2Normal converts a bump map into a normal map on the fly. This plugin only works together with V-Ray v2.0 and V-Ray v3.0, you need to put it in the 'vrayplugins' folder. |
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Author / WWW | Name / Download | Plugin Type |
Chaos Group | VRayColor2Bump v1.0 81.9 KB |
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Compiled / Description | ||
29.04.2013 This texture allows you to derive a bump map from any Max color texture. It is useful in case you want to apply eg. a Color Correction texture to your bump map. It can also be used together with the VRayDistanceTex texture to produce 'rounded' corners at intersections of two meshes. This plugin only works together with V-Ray v2.0 and higher, you need to put it in the 'vrayplugins' folder. |
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Chaos Group | VRayBumpMtl v1.0 156 KB |
Material |
Compiled / Description | ||
06.09.2013 This material allows you to apply bump mapping to any other V-Ray compatible material (eg. VRayBlendMtl, Multi/Sub-object etc). This plugin only works together with V-Ray 2.x and V-Ray 3.x, so you need to put it in the 'vrayplugins' folder. |
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Chaos Group | VRayTriPlanarTex v1.0 61.5 KB |
Material |
Compiled / Description | ||
19.10.2015 This V-Ray plugin gives you the ability to do blended box mapping. For a full description of what blended box mapping is good for, take a look at this blog post from Neil Blevins. |
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Chaos Group | V-Ray alSurface Alpha 3 818 KB |
Material |
Compiled / Description | ||
10.10.2016 This is a partial port of the alSurface shader by Anders Langlands. The original alSurface shader is available on Bitbucket at https://bitbucket.org/anderslanglands/alshaders/wiki/Home. The main purpose of this port is to allow rendering with V-Ray for Max of skin materials set up for the Arnold renderer. |
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Cuneyt Ozdas | Color Correct v3.4.125 836 KB |
Material |
Compiled / Description | ||
26.07.2012 Color Correct is a map type that lets you change the colors of a map by using image processing techniques. |
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Daniel Santana | AdvanceNoise Material v1.2.9 131 KB |
Material |
Compiled / Description | ||
11.04.2014 This is an advanced version of the Noise material, adding the following noise functions: Cell, fBm, Perlin, Periodic, Turbulence, Voronoi, Musgrave. It also has a fractal option, but it's not really finished yet. |
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David Baker | SolidColor2 v1.2 116 KB |
Material |
Compiled / Description | ||
19.04.2012 This is a rewrite of the old BlurBeta SolidColor plugin. It is a bit faster than the old one, and it also adds mental ray support. |
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Author / WWW | Name / Download | Plugin Type |
David Baker | ctrl_Colors for Max v1.1 126 KB |
Material |
Compiled / Description | ||
19.04.2012 This is a plugin front-end for the ctrl_Colors mental ray shader written by Francesca Luce. The plugin makes it a lot easier to understand all of the shader settings, and can be applied like any other texture map in Max. It consists of 11 different shaders for working with colours: color_balance, color_correction, color_compose, color_keyer, color_picker, color_smoothranges, color_math and 4 shaders for color conversions. This plugin only works if using the mental ray renderer. |
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Author / WWW | Name / Download | Plugin Type |
David Baker / Rune Spaans | Lighten v1.0 141 KB |
Material |
Compiled / Description | ||
03.05.2012 This is pretty much identical to the Shellac material, except it uses the Photoshop lighten algorithm to combine two materials. It was originally written for Rune Spaans while he was working on the film Troll Hunter, where it was used for adding reflections to skin and glass objects. |