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HABWare | SGI Logo v9.0 51.6 KB |
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07.05.2012 Generates a mesh that looks like the workstation vendors logo. |
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HABWare | ToyTrain v9.0 57.8 KB |
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11.04.2014 A system plugin, where you can define trailers following an engine at any given distance. It can also handle push and pull sequences. |
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HABWare | Spider v9.0 77.9 KB |
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06.07.2012 Creates spiders webs. |
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HABWare | XIdMary v9.0 88.9 KB |
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11.04.2014 A stereo camera object and several stereo image compositors. |
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Itoo Software | Forest Lite v7.4.0 59.1 MB |
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20.05.2022 Forest Pack 7 is a package of plugins for Max designed to give a complete solution for creation of vast surfaces of trees and plants. Forest enables you to combine billboards, high poly meshes and proxies, and create scenes with a virtually unlimited number of objects and polygons. The plugin may be used to create any scene which requires large distributions of objects, not just trees. It comes with native support for most popular render engines. |
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Itoo Software | RailClone Lite v5.2.3 58.6 MB |
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09.06.2022 RailClone Lite is a plugin for parametric modelling based on custom geometry parts, definable by the user, and a set of construction rules. This new concept of modelling lets you build complex and realistic structures for Architectural Visualization, Civil Engineering and Interior Design. This free Lite version of the plugin can be used in your personal and commercial projects. It comes with a limited subset of presets, libraries cannot be customised, it doesn't include RailClone Tools and cannot be converted to instances. |
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J. Antonio Amblés | LightMesh v0.9 76.1 KB |
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18.04.2012 With this plugin you can turn any object into a light source. This is done by putting a light on every vertex of a mesh. These lights can be omni or free direct and their color will be defined by: 1) the color of the bitmap texture on every vertex; 2) the diffuse color of the material assigned to the object; 3) the color of the object. |
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Jerry Ylilammi | BerconMetaball v1.14 for V-Ray 2.0 878 KB |
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26.10.2012 This is very similar to Max's own Blobmesh, but without the viewport preview. It also only works with V-Ray v2.0 and higher. Advantages over the standard Blobmesh are: - It requires very little RAM (it's possible to render 10,000,000 particles with ~2GB) - It is perfectly smooth with no meshing artifacts - It supports true 3D motion blur - A very fast preparation time due to the lack of mesh generation at render time - Supports textures as density fields More information and some examples can be found at the ChaosGroup forum. Thanks go to Vlado Koylazov for updating the plugin to work with V-Ray 2.0 The Max 2013 version is 64-bit only. |
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John Burnett | ForceViewer v4.23.2012 68.8 KB |
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23.04.2012 This is a helper object that lets you directly visualize the effects of spacewarps in a scene. |
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John Burnett | NullHelper v4.23.2012 84.7 KB |
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23.04.2012 A bit like a (much) enhanced Dummy object, with options including shape, wirecolor, size, and viewport labels, etc. |