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Siger Studio | SigerScratches v1.0.4 162 KB |
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12.04.2017 This texture map applies random scratches to the surface of an object to provide a worn-in, rough look. The plugin applies several long, thin, overlapping cuts in up to 8 different layers. With distortion and mapping of parameters you can get an infinite number of different patterns. |
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Allegorithmic | Substance plugin for 3ds Max v2.0.1 659 KB |
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20.02.2017 This is an updated version of the shipping Substance plugin that adds support for Substance Engine v6. |
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Chaos Group | V-Ray alSurface Alpha 3 818 KB |
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10.10.2016 This is a partial port of the alSurface shader by Anders Langlands. The original alSurface shader is available on Bitbucket at https://bitbucket.org/anderslanglands/alshaders/wiki/Home. The main purpose of this port is to allow rendering with V-Ray for Max of skin materials set up for the Arnold renderer. |
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Chaos Group | VRayTriPlanarTex v1.0 61.5 KB |
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19.10.2015 This V-Ray plugin gives you the ability to do blended box mapping. For a full description of what blended box mapping is good for, take a look at this blog post from Neil Blevins. |
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Sergey Shlyaev | VRayMoonDiffuse Material v1.0.2 76 KB |
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02.01.2015 This is a new diffuse shader for V-Ray 3.x that adds the Lommel-Seeliger diffuse method and a 'Full moon' full diffuse model for a moon-like surface. |
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MoPho Games | PBRTK v0.2 1.13 MB |
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28.09.2014 PBRTK is a physically-based viewport shader which employs the popular metalness workflow for authoring physically-based content for next-gen game engines such as Unreal Engine 4. It allows you to preview your game art right inside Max in a very close way to how it will appear in the final game engine, complete with albedo, metalness, ao, roughness, and normal maps, with support for diffuse and specular image-based lighting. |
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Gugila | GroundWiz Lite v1.920 36.6 MB |
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18.06.2014 GroundWiz Terrain Map, an easy to use yet powerful procedural 3D terrain map for Max, will bring you much power and control for generating realistic terrain textures. Furthermore, GroundWiz Planter, a mass placement and instancing tool, handles millions of objects in Max. It will help you merge vegetation, rocks and other nature elements and quickly create realistic interactive scenes of nature/landscape. GroundWiz also comes with a Mental Ray shader which enables MR to render the GroundWiz procedural maps. This Lite version is only free for non-commercial use. To see a list of restrictions compared to the full version, click here. |
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Jerry Ylilammi / George Rolfe | BerconMaps v3.04 1.92 MB |
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11.04.2014 This plugin contains 5 new procedural materials for Max: Wood, Noise, Tile, Gradient and Distortion. All of them are 3D maps except for Tile. They will work with scanline, V-Ray, finalRender and Brazil (not mental ray). |
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Daniel Santana | AdvanceNoise Material v1.2.9 131 KB |
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11.04.2014 This is an advanced version of the Noise material, adding the following noise functions: Cell, fBm, Perlin, Periodic, Turbulence, Voronoi, Musgrave. It also has a fractal option, but it's not really finished yet. |
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HABWare | Water2 v9.0 95.9 KB |
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11.04.2014 A procedural texture which creates ripples whenever a particle falls on the objects surface. |