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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Object Texture v1.01a 52.5 KB |
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Compiled / Description | ||
26.10.2012 This texture generates a height/normal map from an object in the scene. It is useful for turning geometry in the scene into a bump map without having to render out a height map file or drawing it in a paint package. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Wave 2D v1.0b 43.4 KB |
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26.10.2012 A sine wave material generator that allows you to create linear and radial waves. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Texture Map Blender v1.02 24 KB |
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25.10.2012 A simple additive blender. It just adds the color or bump for each entry based on the mask and the amount value. |
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Peter Watje | Cellular 2D v1.0 45.6 KB |
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24.10.2012 A 2D implementation of the Cellular map so you can see it in the viewports. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Noise 2D v1.1b 41.3 KB |
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24.10.2012 The same as the Noise map that ships with Max, except that it is implemented as a 2D map instead of a 3D map, allowing you to see the noise in the viewports. |
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Chaos Group | VRayDomeEnv v1.0 505 KB |
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Compiled / Description | ||
16.10.2012 This plugin implements 'dome' environment mapping suitable for compositing objects over HDR backgrounds. This plugin only works together with V-Ray v2.0 and higher, you need to put it in the 'vrayplugins' folder. |
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Drew Watts | Vertex Alpha Blend Viewport Shader v0.4 8.5 KB |
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25.09.2012 This is a viewport shader for previewing blended materials in Max. |
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Cuneyt Ozdas | Color Correct v3.4.125 836 KB |
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Compiled / Description | ||
26.07.2012 Color Correct is a map type that lets you change the colors of a map by using image processing techniques. |
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Author / WWW | Name / Download | Plugin Type |
NVIDIA ARC GmbH | iray Material v1.2 1.48 MB |
Material |
Compiled / Description | ||
24.07.2012 This is a specialized Max plugin that provides access to iray's powerful material model. Amongst aother things, it features: - 3 layers: glossy coating, metallic flakes, glossy/diffuse/transparent base - Backscattering (for realistic fabrics) - Metallic flakes (for great car paint) - Sub-surface scattering - Thin film coating - Spectral dispersion - Anisotropy on each layer - Emission (self-illuminance) - Displacement, bump, round corners, cutout |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Patchwork v9.0 55.3 KB |
Material |
Compiled / Description | ||
07.05.2012 A checker-like texture, that allows you to use the predefined shapes squares, circles and triangles for texturing. |