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Author / WWW | Name / Download | Plugin Type |
HABWare | Water2 v9.0 95.9 KB |
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11.04.2014 A procedural texture which creates ripples whenever a particle falls on the objects surface. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Paint v1.2 42.7 KB |
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11.04.2014 This material turns a particle system into a spray can. |
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Author / WWW | Name / Download | Plugin Type |
Chaos Group | VRayBump2Normal v1.0 211 KB |
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24.03.2014 Bump2Normal converts a bump map into a normal map on the fly. This plugin only works together with V-Ray v2.0 and V-Ray v3.0, you need to put it in the 'vrayplugins' folder. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | MultiBlend v2.0 2.98 MB |
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17.03.2014 A multichannel material compositor with stacking controls and masks. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Blur Matte v1.03 2.98 MB |
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21.02.2014 A modified and extended matte material - supports bumpmaps, etc. |
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Author / WWW | Name / Download | Plugin Type |
Luigi Kavijian / Drew Watts | DOTA2 Hero Shader v2.3 44.5 KB |
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Compiled / Description | ||
25.01.2014 This is a powerful viewport shader for use in the Max viewport which includes the following features: - Half-lambert diffuse term with controllable falloff - Additive rimlighting for make your models pop - Phong speculars - Mask support, as seen on DOTA2 - All of the fancy effects that Valve uses :o) For the latest updates and more information about the shader, head over to the thread at the Polycount forum. |
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Author / WWW | Name / Download | Plugin Type |
Till Maginot | Toon / Comic Realtime Shader v0.60 9.6 KB |
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15.08.2013 This realtime viewport cel-shader needs a graphics card that can handle shader model 3.0. It gives you a choice between a 1-light and 3-light setup, and can do more than just toon shading. |
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Author / WWW | Name / Download | Plugin Type |
Laurens Corijn / Robbert-Jan Brems | Xoliul Shader v2.0 29.5 MB |
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03.02.2013 This is a powerful viewport shader for use in the Max viewport which includes the following features: - Clean, readable code that is easy to follow for those wanting to learn - 3 lights support - All the regular stuff like diffuse, spec, gloss, normal and glow maps - Correct additive specular calculation - Better glossmap control with offset and range parameters - Alternative Half Lambert shading model, like in TF2 - Extensive Fresnel effects like rimlight and cubemap reflections - Object-space normalmap support, since there aren't many shaders for that - Realtime shadows in Max 2009 and higher, with soft-shadow blur (Max 2010 and higher) - Image Based Lighting with cubemaps, for better ambient conditions - Blurry reflections controllable by glossiness map - and more... |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Material v1.2 189 KB |
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14.11.2012 Particle Material is used to change a particles material based on it life and allows you to change materials if a collision occurs. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Blend Material v1.1 189 KB |
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13.11.2012 Particles Blend material is used to change a particles material based on it life. Has only been tested with Particle+, but should work with most particle systems. |