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90 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Plugin Type
HABWare Water2 v9.0
95.9 KB
Material
Compiled / Description
11.04.2014

A procedural texture which creates ripples whenever a particle falls on the objects surface.
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Author / WWW Name / Download Plugin Type
Peter Watje Particle Paint v1.2
42.7 KB
Material
Compiled / Description
11.04.2014

This material turns a particle system into a spray can.
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Author / WWW Name / Download Plugin Type
Chaos Group VRayBump2Normal v1.0
211 KB
Material
Compiled / Description
24.03.2014

Bump2Normal converts a bump map into a normal map on the fly.

This plugin only works together with V-Ray v2.0 and V-Ray v3.0, you need to put it in the 'vrayplugins' folder.
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Author / WWW Name / Download Plugin Type
BlurBeta MultiBlend v2.0
2.98 MB
Material
Compiled / Description
17.03.2014

A multichannel material compositor with stacking controls and masks.
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Author / WWW Name / Download Plugin Type
BlurBeta Blur Matte v1.03
2.98 MB
Material
Compiled / Description
21.02.2014

A modified and extended matte material - supports bumpmaps, etc.
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Author / WWW Name / Download Plugin Type
Luigi Kavijian / Drew Watts DOTA2 Hero Shader v2.3
44.5 KB
Material
Compiled / Description
25.01.2014

This is a powerful viewport shader for use in the Max viewport which includes the following features:
- Half-lambert diffuse term with controllable falloff
- Additive rimlighting for make your models pop
- Phong speculars
- Mask support, as seen on DOTA2
- All of the fancy effects that Valve uses :o)

For the latest updates and more information about the shader, head over to the thread at the Polycount forum.
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Author / WWW Name / Download Plugin Type
Till Maginot Toon / Comic Realtime Shader v0.60
9.6 KB
Material
Compiled / Description
15.08.2013

This realtime viewport cel-shader needs a graphics card that can handle shader model 3.0. It gives you a choice between a 1-light and 3-light setup, and can do more than just toon shading.
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Author / WWW Name / Download Plugin Type
Laurens Corijn / Robbert-Jan Brems Xoliul Shader v2.0
29.5 MB
Material
Compiled / Description
03.02.2013

This is a powerful viewport shader for use in the Max viewport which includes the following features:
- Clean, readable code that is easy to follow for those wanting to learn
- 3 lights support
- All the regular stuff like diffuse, spec, gloss, normal and glow maps
- Correct additive specular calculation
- Better glossmap control with offset and range parameters
- Alternative Half Lambert shading model, like in TF2
- Extensive Fresnel effects like rimlight and cubemap reflections
- Object-space normalmap support, since there aren't many shaders for that
- Realtime shadows in Max 2009 and higher, with soft-shadow blur (Max 2010 and higher)
- Image Based Lighting with cubemaps, for better ambient conditions
- Blurry reflections controllable by glossiness map
- and more...
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Author / WWW Name / Download Plugin Type
Peter Watje Particle Material v1.2
189 KB
Material
Compiled / Description
14.11.2012

Particle Material is used to change a particles material based on it life and allows you to change materials if a collision occurs.
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Author / WWW Name / Download Plugin Type
Peter Watje Particle Blend Material v1.1
189 KB
Material
Compiled / Description
13.11.2012

Particles Blend material is used to change a particles material based on it life. Has only been tested with Particle+, but should work with most particle systems.

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