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Author / WWW | Name / Download | Plugin Type |
Crytek GmbH | CryExporter v3.5.8.2310 1.89 GB |
Import / Export |
Compiled / Description | ||
28.02.2014 The CryExporter plugin enables you to export static objects, linked objects with animations or skinned characters with skeletal animations for use with CryEngine 3. The exporter is part of the CryEngine Free SDK, a complete custom content creation tool. The tools included give the opportunity to not only create new singleplayer and multiplayer maps, but also complete modifications based upon your own asset and/or script creations and adjustments. CryEngine is free for non-commercial use; if you are distributing your game or application for free (and not charging for your work in producing it, whether directly or indirectly), no additional license is required. |
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Author / WWW | Name / Download | Plugin Type |
Crytek GmbH | CryExporter v5.4.0 68 MB |
Import / Export |
Compiled / Description | ||
21.09.2017 The CryExporter plugin enables you to export static objects, linked objects with animations or skinned characters with skeletal animations for use with CryEngine 5. The exporter is part of the CryEngine 5 SDK, a complete custom content creation tool. The tools included give the opportunity to not only create new singleplayer and multiplayer maps, but also complete modifications based upon your own asset and/or script creations and adjustments. The SDK comes with a whole set of example assets that can be used as reference when creating new content. |
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Author / WWW | Name / Download | Plugin Type |
Total Immersion | D'Fusion Exporter v3.26.25708 15.1 MB |
Import / Export |
Compiled / Description | ||
15.12.2012 This exporter allows you to easily export 3D animated objects directly from Max for use within D'Fusion Studio, Total Immersions free development platform for Augmented Reality applications. |
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Author / WWW | Name / Download | Plugin Type |
Softimage, Co. / Michael Lawler | dotXSI 3.0 Exporter v1.9 2.36 MB |
Import / Export |
Compiled / Description | ||
29.10.2016 This exporter generates a Softimage dotXSI 3.0 file (supporting both ASCII and binary formats). This work is a major modification based on the source code for the Softimage Co. dotXSI xChange for 3ds Max Project (dotXSIMax v1.7). See the detailed readme file for installation, features, and usage. Also made available is the legacy FAQ from the Softimage Co. describing the features supported in the original 1.7 version. |
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Author / WWW | Name / Download | Plugin Type |
Bastien Bourineau / Arkeon | Easy Ogre Exporter v3.2.2 46.3 MB |
Import / Export |
Compiled / Description | ||
01.12.2019 The Easy Ogre Exporter is written to be as simple as possible but capable of exporting just about everything. Features include: - One click export from the Max export menu > Ogre scene - DotScene|.scene export - Manage all Ogre versions - Exports node hierarchy - Exports node animations - Mesh binary export for each object in the scene - A shared or dedicated geometry option - Vertex colors - Normals - Multiple UV sets - Tangents - Edgelist - Poses from the Max morpher - Skeletons - Multiple skeleton animations - Multiple root bones - Standard structures and biped - Animations from the main track separated by time tags - Animations separated from the motion mixer (if available) - Node animations from the main track / motion mixer for each node in the dot scene - Pose animations from the main track or from the motion mixer - Morph vertex animations from the main track or from the motion mixer - Standard materials conversion - Architecture materials conversion - Mentalray Arch / Design materials conversion - Ambient, diffuse, specular and self illumination colors - Specular level - Multiple textures - Multiple UV's - Transparency level - Material options like 'double sided' or 'wire' - Auto shader generation for pixel lighting and normal/specular maps/ref cubemap - Automatic basic technique for non-supported hardware when shaders are used - Optional texture conversion to DDS format with size optimization - Lights and cameras - Automatic unit conversion to meters - Automatic LOD generation - Small UI for a minimum of settings The download link above is for installer for Max versions 2011 to 2016. If you need the plugin for an older version of Max, head over here. |
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Author / WWW | Name / Download | Plugin Type |
Ehamloptiran | Eham NIF Import / Export v3.7.2.0 2.98 MB |
Import / Export |
Compiled / Description | ||
11.08.2014 Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine. At the moment it is not 100% backwards compatible to older NIF plugins as it is currently being developed mainly for Skyrim, but eventually it will be. |
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Author / WWW | Name / Download | Plugin Type |
Autodesk, Inc. | FBX 2013.3 Importer/Exporter 3.16 MB |
Import / Export |
Compiled / Description | ||
17.09.2012 This plugin allows all types of data to be packaged into one file format that can be used by most of today's 3D authoring software. The FBX format allows most 3D data types to flow effortlessly between different software applications. Supported data includes all major NURBS and polygon surface types, keyframe and mocap animation, shapes and morph targets, materials and textures, lights, cameras, hierarchical information and character animation data including IK, envelopes and deformations. |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | GLM Importer v1.0.0.7 3.98 MB |
Import / Export |
Compiled / Description | ||
05.07.2014 This plugin allows Max to import Ghoul2 models (.glm), as used in the game Soldier of Fortune II. |
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Author / WWW | Name / Download | Plugin Type |
Nicolas Roblin / Michael Lawler | GLM Importer/Exporter v1.1 762 KB |
Import / Export |
Compiled / Description | ||
19.06.2022 These plugins allow you to import and export .glm models to and from Max. GLM models that are weighted to a skeleton can be imported with a skeleton if you have the matching .GLA file. If you don't have one, you can cancel that step and an unweighted model will be imported. The plugins have been tested with creating/modifying for Jedi Academy: - Player models - Creature models (non-player usable models, such as rancor and wampa) - Sabers - Vehicles - Weapons They should probably work for Jedi Outcast as well, but this has not been tested. |
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Author / WWW | Name / Download | Plugin Type |
Varun Raj Naga | GTA .dff Exporter v1.0 1.4 MB |
Import / Export |
Compiled / Description | ||
10.11.2012 Enables you to export DFF model files for use with GTA III, Vice City and GTA SA. Features include: - Vehicle and map object export - Supports both UV maps - Vertex color export including vertex color alpha - Night vertex color export including alpha - Exports UV animations - Exports lights - Tristrip (2 algorithms included) - Batch export - Remembers previously used export settings - Progress indicator |