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Author / WWW | Name / Download | Plugin Type |
NVIDIA ARC GmbH | iray Material v1.2 1.48 MB |
Material |
Compiled / Description | ||
24.07.2012 This is a specialized Max plugin that provides access to iray's powerful material model. Amongst aother things, it features: - 3 layers: glossy coating, metallic flakes, glossy/diffuse/transparent base - Backscattering (for realistic fabrics) - Metallic flakes (for great car paint) - Sub-surface scattering - Thin film coating - Spectral dispersion - Anisotropy on each layer - Emission (self-illuminance) - Displacement, bump, round corners, cutout |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Cellular 2D v1.0 45.6 KB |
Material |
Compiled / Description | ||
24.10.2012 A 2D implementation of the Cellular map so you can see it in the viewports. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Texture Map Blender v1.02 24 KB |
Material |
Compiled / Description | ||
25.10.2012 A simple additive blender. It just adds the color or bump for each entry based on the mask and the amount value. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Noise 2D v1.1b 41.3 KB |
Material |
Compiled / Description | ||
24.10.2012 The same as the Noise map that ships with Max, except that it is implemented as a 2D map instead of a 3D map, allowing you to see the noise in the viewports. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Object Texture v1.01a 52.5 KB |
Material |
Compiled / Description | ||
26.10.2012 This texture generates a height/normal map from an object in the scene. It is useful for turning geometry in the scene into a bump map without having to render out a height map file or drawing it in a paint package. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Wave 2D v1.0b 43.4 KB |
Material |
Compiled / Description | ||
26.10.2012 A sine wave material generator that allows you to create linear and radial waves. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Blend Material v1.1 189 KB |
Material |
Compiled / Description | ||
13.11.2012 Particles Blend material is used to change a particles material based on it life. Has only been tested with Particle+, but should work with most particle systems. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Material v1.2 189 KB |
Material |
Compiled / Description | ||
14.11.2012 Particle Material is used to change a particles material based on it life and allows you to change materials if a collision occurs. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Paint v1.2 42.7 KB |
Material |
Compiled / Description | ||
11.04.2014 This material turns a particle system into a spray can. |
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Author / WWW | Name / Download | Plugin Type |
Philip Palmer | Stereoscopy Shader v1.0 43.2 KB |
Material |
Compiled / Description | ||
11.05.2010 This DirectX Shader (FX) file performs stereoscopic rendering in the Max viewport. It provides the following 3D output formats: - Anaglyph (coloured glasses) - Interlaced (eg. Zalman) - Checkerboard (eg. DLP) - Anaglyph-checkerboard (coloured glasses) |