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Author / WWW | Name / Download | Plugin Type |
HABWare | IBitmap v9.0 69.3 KB |
Material |
Compiled / Description | ||
05.05.2012 An extension of the Bitmap texture plugin which properly handles interlaced images with field-rendering. |
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HABWare | Patchwork v9.0 55.3 KB |
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Compiled / Description | ||
07.05.2012 A checker-like texture, that allows you to use the predefined shapes squares, circles and triangles for texturing. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Particle Texture v9.0 55.9 KB |
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Compiled / Description | ||
07.05.2012 Allows you to set the particle color depending on its velocity and size. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Water2 v9.0 95.9 KB |
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Compiled / Description | ||
11.04.2014 A procedural texture which creates ripples whenever a particle falls on the objects surface. |
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Author / WWW | Name / Download | Plugin Type |
Itoo Software | ColorEdge v1.0.4 857 KB |
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Compiled / Description | ||
09.04.2024 ColorEdge is a procedural texture which changes the color along the VISIBLE edge faces of an object, allowing you to define color gradients and add noise effects. |
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Author / WWW | Name / Download | Plugin Type |
Jerry Ylilammi | BerconMaps v3.03 1.44 MB |
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Compiled / Description | ||
15.04.2012 This plugin contains 5 new procedural materials for Max: Wood, Noise, Tile, Gradient and Distortion. All of them are 3D maps except for Tile. They will work with scanline, V-Ray, finalRender and Brazil (not mental ray). |
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Author / WWW | Name / Download | Plugin Type |
Jerry Ylilammi / George Rolfe | BerconMaps v3.04 1.92 MB |
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Compiled / Description | ||
11.04.2014 This plugin contains 5 new procedural materials for Max: Wood, Noise, Tile, Gradient and Distortion. All of them are 3D maps except for Tile. They will work with scanline, V-Ray, finalRender and Brazil (not mental ray). |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | InfoTexture v4.23.2012 82.6 KB |
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Compiled / Description | ||
23.04.2012 This material shades the surface according to various surface properties. It's intended to be used to render passes of a scene that will later be used in a compositing program or post-process script. |
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John Burnett | UVW to RGB v4.23.2012 51.6 KB |
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Compiled / Description | ||
23.04.2012 Uses UVW channels to shade the surface of an object. Useful for viewing how the UV mapping flows along a surface. |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | Warp Texture v4.23.2012 53.3 KB |
Material |
Compiled / Description | ||
23.04.2012 WarpTexture distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ value of the Target texture (ie. the warp red will push the Target texture along U/X). |