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Author / WWW | Name / Download | Plugin Type |
Chaos Group | VRayBump2Normal v1.0 211 KB |
Material |
Compiled / Description | ||
24.03.2014 Bump2Normal converts a bump map into a normal map on the fly. This plugin only works together with V-Ray v2.0 and V-Ray v3.0, you need to put it in the 'vrayplugins' folder. |
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Author / WWW | Name / Download | Plugin Type |
Cuneyt Ozdas | Color Correct v3.4.125 836 KB |
Material |
Compiled / Description | ||
26.07.2012 Color Correct is a map type that lets you change the colors of a map by using image processing techniques. |
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Author / WWW | Name / Download | Plugin Type |
Daniel Santana | AdvanceNoise Material v1.2.9 131 KB |
Material |
Compiled / Description | ||
11.04.2014 This is an advanced version of the Noise material, adding the following noise functions: Cell, fBm, Perlin, Periodic, Turbulence, Voronoi, Musgrave. It also has a fractal option, but it's not really finished yet. |
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Author / WWW | Name / Download | Plugin Type |
David Baker | SolidColor2 v1.2 116 KB |
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Compiled / Description | ||
19.04.2012 This is a rewrite of the old BlurBeta SolidColor plugin. It is a bit faster than the old one, and it also adds mental ray support. |
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Author / WWW | Name / Download | Plugin Type |
David Baker | ctrl_Colors for Max v1.1 126 KB |
Material |
Compiled / Description | ||
19.04.2012 This is a plugin front-end for the ctrl_Colors mental ray shader written by Francesca Luce. The plugin makes it a lot easier to understand all of the shader settings, and can be applied like any other texture map in Max. It consists of 11 different shaders for working with colours: color_balance, color_correction, color_compose, color_keyer, color_picker, color_smoothranges, color_math and 4 shaders for color conversions. This plugin only works if using the mental ray renderer. |
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Author / WWW | Name / Download | Plugin Type |
David Baker / Rune Spaans | Lighten v1.0 141 KB |
Material |
Compiled / Description | ||
03.05.2012 This is pretty much identical to the Shellac material, except it uses the Photoshop lighten algorithm to combine two materials. It was originally written for Rune Spaans while he was working on the film Troll Hunter, where it was used for adding reflections to skin and glass objects. |
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Author / WWW | Name / Download | Plugin Type |
Drew Watts | Vertex Alpha Blend Viewport Shader v0.4 8.5 KB |
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Compiled / Description | ||
25.09.2012 This is a viewport shader for previewing blended materials in Max. |
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Author / WWW | Name / Download | Plugin Type |
Exlevel | GrowFX MultiMap v1.1.0 403 KB |
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Compiled / Description | ||
10.05.2022 GrowFX MultiMap is a powerful texture map for using multiple textures in a material. You can blend a set number of maps into each other depending on a ramp that you define in the maps' UI. |
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Author / WWW | Name / Download | Plugin Type |
Grant Adam | MultiIDMap2 v1.0 22.2 KB |
Material |
Compiled / Description | ||
28.04.2022 This is a map plugin that allows you to have a single map render out to multiple material ID's. There are times when a Multi-Sub *material* is way more than you need, where the only real difference between the different materials will be one or two maps. So just use maps instead. Current limitation is that it is not mental ray compatible. Also that it is hard-wired to 15 slots. |
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Author / WWW | Name / Download | Plugin Type |
Gugila | GroundWiz Lite v1.920 36.6 MB |
Material |
Compiled / Description | ||
18.06.2014 GroundWiz Terrain Map, an easy to use yet powerful procedural 3D terrain map for Max, will bring you much power and control for generating realistic terrain textures. Furthermore, GroundWiz Planter, a mass placement and instancing tool, handles millions of objects in Max. It will help you merge vegetation, rocks and other nature elements and quickly create realistic interactive scenes of nature/landscape. GroundWiz also comes with a Mental Ray shader which enables MR to render the GroundWiz procedural maps. This Lite version is only free for non-commercial use. To see a list of restrictions compared to the full version, click here. |