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Author / WWW | Name / Download | Plugin Type |
Itoo Software | Glue Tool v2.7 482 KB |
Utility |
Compiled / Description | ||
09.04.2024 This plugin aligns the pivot point of a selection of objects over the surface of a base object. Can also conform a spline over the surface. |
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Author / WWW | Name / Download | Plugin Type |
Kyrylo Brezhnyev | 3DSMaxWire Server Utility v1.0 30 KB |
Utility |
Compiled / Description | ||
31.03.2014 3DSMaxWire allows you to navigate in a Max scene using an Android device as your input device. It works with both tablets and smartphones, but the larger the screen the more comfortable it is to control. The software consists of two parts, a client (.apk for android) and this server utility. |
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Author / WWW | Name / Download | Plugin Type |
Lesha VH | Color Picker v2.01 1.7 MB |
Utility |
Compiled / Description | ||
03.05.2012 This utility replaces the standard Max colour dialog with a much improved version. It supports RGB, HSV and HLS colour models. |
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Author / WWW | Name / Download | Plugin Type |
Lockheed Martin Corp. | Prepar3D Modelling Tools v5.3.17.28160 140 MB |
Utility |
Compiled / Description | ||
19.01.2022 Enables you to create and export assets for use with Prepar3D, a visual simulation platform that allows users to create training scenarios across aviation, maritime and ground domains. |
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Author / WWW | Name / Download | Plugin Type |
Lukas Cone | HavokMax v1.13 876 KB |
Utility |
Compiled / Description | ||
10.05.2021 This plugin allows you to import and export Havok files. |
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Author / WWW | Name / Download | Plugin Type |
Mankua / Josef Wienerroither | PowerStamper v1.0 1.44 MB |
Utility |
Compiled / Description | ||
06.11.2021 PowerStamper builds textures using bitmap projection. This means that an image is projected onto the 3D surface of a model, and stamped into its material bitmap textures. The image is projected using the active viewport, which can be an orthogonal projection (Top, Front, User) or a perspective projection (Camera, Spot Light). The projected image is known as the 'Stamping Image' and the material bitmaps as the 'Output Bitmaps'. More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository. |
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Author / WWW | Name / Download | Plugin Type |
MAXON Computer GmbH | BodyPaint 3D R15 to Max Exchange v1.1 3.16 MB |
Utility |
Compiled / Description | ||
05.08.2013 The BP<->MAX exchange plugin supports conversion of complete Max scenes, including objects, hierarchies, lights, cameras, common material properties and UV tags. The scene is translated from Max to BodyPaint 3D with the click of a button, and the results of painting and UV manipulation are passed to Max with another click. |
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Author / WWW | Name / Download | Plugin Type |
MAXON Computer GmbH | BodyPaint 3D R14 to Max Exchange v1.1 296 KB |
Utility |
Compiled / Description | ||
03.07.2012 The BP<->MAX exchange plugin supports conversion of complete Max scenes, including objects, hierarchies, lights, cameras, common material properties and UV tags. The scene is translated from Max to BodyPaint 3D with the click of a button, and the results of painting and UV manipulation are passed to Max with another click. |
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Author / WWW | Name / Download | Plugin Type |
Oleksandr Kramer | VrayMultiStageRender v2.1.33 1.5 MB |
Utility |
Compiled / Description | ||
02.04.2018 This is a utility for rendering animations and static scenes in 2 stages from an animated camera. The first stage calculates the LightCache in fly-through mode and the Irradiance Map in incremental add to current map mode for the entire scene. The second stage is the final rendering. This approach allows all frames to receive the same high-quality Irradiance map in less time. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Scatter v1.64 46.5 KB |
Utility |
Compiled / Description | ||
09.04.2014 This utility is basically the same as the R4 scatter routine. If you pick a scatter object and an emitter object then hit the Apply button, the scatter object is copied to each vertex of the emitter object. The random distribution and number of objects have not yet been implemented. After you hit the Apply you must force screen redraw to see the results. |