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Author / WWW | Name / Download | Plugin Type |
Nicolas Roblin / Michael Lawler | GLM Importer/Exporter v1.1 762 KB |
Import / Export |
Compiled / Description | ||
19.06.2022 These plugins allow you to import and export .glm models to and from Max. GLM models that are weighted to a skeleton can be imported with a skeleton if you have the matching .GLA file. If you don't have one, you can cancel that step and an unweighted model will be imported. The plugins have been tested with creating/modifying for Jedi Academy: - Player models - Creature models (non-player usable models, such as rancor and wampa) - Sabers - Vehicles - Weapons They should probably work for Jedi Outcast as well, but this has not been tested. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Oak3D | Oak Animation XML Exporter v0.5.9 782 KB |
Import / Export |
Compiled / Description | ||
02.11.2012 Exports skeletal animation infos to an XML file which can be loaded using Oak3D's okSkAnimation object. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Oak3D | Oak Model XML Exporter v0.5.9 2.34 MB |
Import / Export |
Compiled / Description | ||
02.11.2012 Exports mesh position, normals, material and skin data to an XML file which you can either parse yourself or load it using Oak3D's okModel object. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Pandasoft | Panda DirectX Exporter v6.2012.72.0 191 KB |
Import / Export |
Compiled / Description | ||
11.09.2011 Panda DX Exporter gives Max users the ability to export to .X files with as much information as possible about the objects in a scene. Because it uses the Max internal structures it can retrieve all the information available and is not limited by the export to a 3DS file. Supported features include: - Mesh vertices - Mesh normals (optimized list) - Mesh material list - Mesh texture coordinates - Mesh faces - Vertex colours - if they are set in Max - Materials (uses [Standard] Max diffuse map as DX texture map) - Material textures - bitmap conversions to .bmp, .jpg, .png and .tga - Text/Binary Mode/Compressed X file - X File frames - with full hierarchy - Animation - Skinning using CS Physique and Max bones/skinning (not Biped) - Left handed axis conversion 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Pop N Fresh | MD3 Exporter v1.0 34.3 KB |
Import / Export |
Compiled / Description | ||
19.02.2014 Like the name says, this plugin exports models in the MD3 file format originally used in Quake 3 Arena. Thanks go to Darth Martyr and DT85 for fixing and recompiling this for Max 2012. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Pop'N'Fresh / Michael Lawler | MD3 Exporter v2.4 2.13 MB |
Import / Export |
Compiled / Description | ||
16.09.2023 This is an improved version of Pop'N'Fresh's original 3ds Max MD3 exporter for Quake III MD3 models. The following major fixes and features have been implemented: - Correct vertex normals supporting both Smoothing Groups and the Edit Normals Modifier - Bounding box calculation for each frame - Improved error checking and validation (added warnings if texture images are not 'Power of 2' and also warn if mesh exceeds 1000 vertices) - Exports valid Q3A path names (using forward slashes and not backslashes) - Exports LODs to separate MD3 files with correct LOD file names - Displays an export statistics dialog providing actual triangle and vertex counts for the exported geometry (shows the extra vertices created due to smoothGroups, EditNormals, or UVs) 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
qiutaoleo | MD5 Exporter v1.11 42 KB |
Import / Export |
Compiled / Description | ||
16.01.2014 Allows Max to export to the MD5 file format (both *.md5mesh and *.md5anim). The MD5 file format is a proprietary (but open) format for 3D models and animations by iD Software. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Randall Hand | PLY File Importer v1.0 28.7 KB |
Import / Export |
Compiled / Description | ||
14.06.2012 This plugin enables import of Stanford PLY models into Max, handling both Binary and ASCII PLY types. Unlike the PLY import plugin from HabWare for Max 8, the memory leaks have been fixed and now several hundred PLY files can be imported at a time without incident. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Re:VB | PMD Importer v1.0 27.3 KB |
Import / Export |
Compiled / Description | ||
14.08.2012 Allows Max to load in models (no materials, textures, bones, etc. at the moment) from AniMiku, a software that allows you to produce live-rendered animations with MikuMikuDance models (PMD files). In its current form it serves as a base for converting to other file formats. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Richard Olsson | AWD Exporter v1.0.2 283 KB |
Import / Export |
Compiled / Description | ||
12.06.2012 Allows you to export AWD2 files from Max. AWD is a binary file format for 3D scenes, objects and related data. It's main use is with the Away3D engine (a realtime 3D engine for Flash in ActionScript 3.0), but any encoder/decoder that conforms with the open specification can work with AWD files. 32-bit: Yes 64-bit: Yes |