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Author / WWW | Name / Download | Plugin Type |
nPower Software | Power NURBS / Solids / Translators Viewer v11.0 72.6 MB |
Object |
Compiled / Description | ||
14.07.2014 This viewer tool allows sharing of models created using nPower Softwares Power NURBS, Power Solids and Power Translators plugins. The viewer plugin is especially useful for people who want to render with render farms. If you have render farms, and you need to render 'Power' models, you should install this free plugin on the render farm machines. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle+ v2.02 181 KB |
Object |
Compiled / Description | ||
21.10.2011 This is an update to the basic Max Particle System. It adds a few more particle types, a few more emitter shapes, a particle position dump, and stream velocity and motion. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | CrossSection Object v1.3b 45.3 KB |
Object |
Compiled / Description | ||
28.04.2011 CrossSection Object is the object equivalent of the CrossSection Modifier. Basically you create a bunch of splines that you want to use as cross sections. You then create a CrossSection Object and press the Add button, which allows you to select the splines that you want to skin. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Spline Object v1.02b 36.1 KB |
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Compiled / Description | ||
21.10.2011 A spline object that uses a particle system as a reference. Basically it draws a spline between all the particles based on their age. This version adds support for Particle Flow. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Zoom Camera v1.0 alpha 190 KB |
Object |
Compiled / Description | ||
29.04.2011 This is a set of tools to help with matching viewport objects against an image plate. It allows you to zoom into a bitmap in the 3D viewport without changing the original camera's perspective. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | BlobMesh v1.01a 78.4 KB |
Object |
Compiled / Description | ||
06.05.2011 This is an enhancement to the shipping BlobMesh compound object. It adds 2 new options: analytic normals and the option to use a 3D texture as an iso surface. These are only available when 'Large Data Set Optimization' is on. I've made a few changes so that both versions of BlobMesh (the original and this one) can be loaded at the same time. This one appears in Max as BlobMesh2. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Ruben Mayor / Philippe Jadoul | Wave Generator v0.3 beta 437 KB |
Object |
Compiled / Description | ||
07.04.2013 This was originally intended to be a commercial tool for generating ocean surfaces with functions such as breaking waves, dynamics, foam and more. Unfortunately, they ran out of time to finish it, and have decided to release the last state of development as an open alpha version. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Sisyphus Software | Grass-O-Matic v1.2 454 KB |
Object |
Compiled / Description | ||
11.04.2014 Grass-O-Matic is a procedural object which generates animated grass or hair. It allows you to individually configure and animate all the major characteristics of its grass geometry, and it also includes a built-in, gust-based wind system. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Sisyphus Software | Proteus v1.1 248 KB |
Object |
Compiled / Description | ||
11.04.2014 Proteus is a powerful metaball package which includes a full complement of metaprimitives, the Proteus MetaSurface, and a modifier form of Proteus which can turn normal objects into metasurfaces. Proteus offers built-in scaling controls, negative tension capabilities, and color-coded wireframes according to tension. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Sisyphus Software | MaxTrax v2.2 300 KB |
Object / Particles |
Compiled / Description | ||
11.04.2014 MaxTrax is a mixture of procedural object and particle system for creating tyre tracks, skid marks, or anything else you need to create trails for. It consists of two types of object: MTrack uses particles to create the trails and can be influenced by particle spacewarps, and GTrack, which creates the trails using geometry and can be collapsed to a mesh. 32-bit: Yes 64-bit: Yes |