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Author / WWW | Name / Download | Plugin Type |
Lukas Cone | RevilMax v1.8.1 573 KB |
Import / Export |
Compiled / Description | ||
01.06.2021 RevilMax is an RE Engine and MT Framework importer. It currently supports loading animations (.mot.65, .mot.78, .mot.458) and motion lists (.motlist.95, .motlist.99, .motlist.486) from the RE Engine and LMT, TML from the MT Framework. |
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Author / WWW | Name / Download | Plugin Type |
Lukas Cone | XenoMax v1.2.7 507 KB |
Import / Export |
Compiled / Description | ||
08.12.2019 XenoMax is an importer for formats used by the Xenoblade Engine. |
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Author / WWW | Name / Download | Plugin Type |
Lukas Cone | ApexMax v1.6.1 661 KB |
Import / Export |
Compiled / Description | ||
01.12.2019 ApexMax is an importer for formats used by the Apex Engine from Avalanche Studios. |
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Author / WWW | Name / Download | Plugin Type |
Mark Blosser / Jon Watte | kiloWatt X-port v1.5.1 1.29 MB |
Import / Export |
Compiled / Description | ||
10.06.2014 kW X-port can export a scene as geometry and animation out of Max. It correctly exports geometry skinned with the ISkin modifier, as well as regular objects, with up to 4 channels of UV data, tangents, binormals, and other useful geometry options. Additionally, it can re-write texture references (turn them relative, and/or change the extension of all textures to .dds), and ignore (or include) geometry with no material assigned. For animations, both skinned and un-skinned animations are supported, and you can define multiple animations as separate subsets of the Max timeline. Each has its own name, and they can even have different time scales. This version from Mark Blosser has a few improvements over the last Jon Watte version, including an option to disable 'ticks' to control the timing of animations and support for the latest Max versions. |
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Author / WWW | Name / Download | Plugin Type |
Martin Collberg | max2ms3d v1.12 76.6 KB |
Import / Export |
Compiled / Description | ||
31.03.2011 Exports files to the *.ms3d format of Milkshape3d. |
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Author / WWW | Name / Download | Plugin Type |
mofo | Xporter v1.24 1.07 MB |
Import / Export |
Compiled / Description | ||
18.08.2011 This plugin enables X-File import and export in Max. It also exports animated meshes. |
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Author / WWW | Name / Download | Plugin Type |
N3V Games Pty. Ltd. | TS12 Exporter v1.0.2 2.63 MB |
Import / Export |
Compiled / Description | ||
27.09.2011 This exporter lets you create content for use with Trainz Simulator 12. |
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Author / WWW | Name / Download | Plugin Type |
Neil Jedrzejewski | SMD Importer v1.0 296 KB |
Import / Export |
Compiled / Description | ||
11.08.2011 This plugin enables Max to import SMD files from Valve games. It offers the following import options: - Import mesh - Rebuild smoothing normals - Import materials - Import bones - Use dummy for orphan bones - Use dummy for end bones - Attach mesh to bones - Convert from left handed co-ordinate space |
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Author / WWW | Name / Download | Plugin Type |
Neil Jedrzejewski | VTA Exporter v1.0 335 KB |
Import / Export |
Compiled / Description | ||
08.07.2019 This plugin allows Max to export Source vertex animation files used in face flex animation using the morpher modifier and shapekeys. |
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Author / WWW | Name / Download | Plugin Type |
Neil Jedrzejewski | SMD Exporter v1.6 208 KB |
Import / Export |
Compiled / Description | ||
14.08.2011 Exports Max scenes to source reference and animation sequence SMD files for use with Half-Life 2. It supports standard and multi/sub-object materials, editable mesh and editable poly geometry, skin and physique modifiers and, when using skin, using helper nodes such as dummies as bones. Also allows exporting a sub-range of an animation and exporting the sequence backwards. |