Warning: Undefined array key "sort" in /var/www/vhosts/qoxnsdzi.host284.checkdomain.de/maxplugins.de/list_free.php on line 3
Only show 32-bit plugins ¦ Only show 64-bit plugins ¦ Show both 32-bit and 64-bit plugins
...Top | ||
Author / WWW | Name / Download | Plugin Type |
HABWare | Panorama v9.1 101 KB |
Utility |
Compiled / Description | ||
04.04.2011 A utility that allows you to render a panorama image from your scene which can be used by Live Pictures Viewer. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
HABWare | SnapShot v9.0 41.8 KB |
Utility |
Compiled / Description | ||
04.04.2011 Creates Position/Rotation/Scale keyframes of (sub)objects in your scene. Additionally it offers an import/merge utility to combine snapshots to a new animation. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
HABWare | Terrain2 v9.0 61.3 KB |
Utility |
Compiled / Description | ||
05.04.2011 A utility which reads ASCII xyz elevation data and builds an editable mesh from it. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Itoo Software | Glue Tool v2.7 482 KB |
Utility |
Compiled / Description | ||
09.04.2024 This plugin aligns the pivot point of a selection of objects over the surface of a base object. Can also conform a spline over the surface. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Kyrylo Brezhnyev | 3DSMaxWire Server Utility v1.0 30 KB |
Utility |
Compiled / Description | ||
31.03.2014 3DSMaxWire allows you to navigate in a Max scene using an Android device as your input device. It works with both tablets and smartphones, but the larger the screen the more comfortable it is to control. The software consists of two parts, a client (.apk for android) and this server utility. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Lesha VH | Color Picker v2.01 309 KB |
Utility |
Compiled / Description | ||
31.03.2011 This utility replaces the standard Max colour dialog with a much improved version. It supports RGB, HSV and HLS colour models. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Lockheed Martin Corp. | Prepar3D Modelling Tools v5.3.17.28160 140 MB |
Utility |
Compiled / Description | ||
19.01.2022 Enables you to create and export assets for use with Prepar3D, a visual simulation platform that allows users to create training scenarios across aviation, maritime and ground domains. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Lukas Cone | HavokMax v1.13 876 KB |
Utility |
Compiled / Description | ||
10.05.2021 This plugin allows you to import and export Havok files. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Mankua / Josef Wienerroither | PowerStamper v1.0 1.44 MB |
Utility |
Compiled / Description | ||
06.11.2021 PowerStamper builds textures using bitmap projection. This means that an image is projected onto the 3D surface of a model, and stamped into its material bitmap textures. The image is projected using the active viewport, which can be an orthogonal projection (Top, Front, User) or a perspective projection (Camera, Spot Light). The projected image is known as the 'Stamping Image' and the material bitmaps as the 'Output Bitmaps'. More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Marsel Khadiyev | MaxDotNet v1.2.8.0 7.4 MB |
Utility |
Compiled / Description | ||
08.04.2011 This is an incredible piece of work, it is a .NET framework for the whole Max SDK. This means that anything that can be done in C++ can alternatively be acomplished using any of the common runtime languages (eg. C#). The benefits of writing plugins or scripts this way are: - The obvious benefits of using a managed language: garbage collection prevents serious memory bugs, ability to use reflection, integration with the rest of the .NET framework, much better IDE support, etc. - Plugins are forward-backward compatible: the interface assembly they link to doesn't depend on MaxDotNet implementation - Plugins compiled are x86/x64/platform neutral: compiled IL code is platform neutral by definition - Built-in SDK documentation: All of the Max interfaces used contain full documentation extracted from the Max docs - Unit testing and remote execution: Included remoting framework, along with .NET's great support for remoting allows all plugins and Max scenes to be unit-tested straight from the IDE, providing a very agile approach to tools development - Dynamic loading/unloading of assemblies inside Max: this means you don't have to restart Max once changes are made to a plugin. MaxDotNet simply re-loads the modified assemblies with the current scene so that testing/development can be continued without interruption. Please note that this is released in this form for NON-COMMERCIAL use only under GPL license. For commercial use and full source-code special licenses are available. |