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Author / WWW | Name / Download | Plugin Type |
PineappleWare | FisheyeRender v4.0 43.1 KB |
Utility |
Compiled / Description | ||
30.12.2009 FisheyeRender is a plugin for rendering dome masters (circular fisheye images) of the scene using the current renderer. It provides an easy and quick way to create accurate equidistant projection images in Max. The FREE version has restrictions like not being able to render multiple frames at a time. The PRO version offers a variety of additional features and a lot of flexibility needed in the production of fulldome movies. The FREE version supports up to 32-bit color (8 bits each for R, G, B, and Alpha). The PRO version also supports Z-buffer output. |
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Author / WWW | Name / Download | Plugin Type |
Hugo Apellido | G2 Skin Utility v1.0.0.1 149 KB |
Utility |
Compiled / Description | ||
12.09.2010 This utility plugin creates meshes from *.g2skin text files from the game Soldier of Fortune II. |
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Author / WWW | Name / Download | Plugin Type |
Itoo Software | Glue Tool v2.7 468 KB |
Utility |
Compiled / Description | ||
12.04.2023 This plugin aligns the pivot point of a selection of objects over the surface of a base object. Can also conform a spline over the surface. |
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Author / WWW | Name / Download | Plugin Type |
Image Space Inc. | GMT Converter v2.5 322 MB |
Utility |
Compiled / Description | ||
28.04.2015 Allows Max to export scenes and meshes to the *.GMT and *.MAS file formats for use in gMotor 2.0 applications such as the racing simulation rFactor. The plugins are included in the rFactor 2 Lite Installer. |
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Author / WWW | Name / Download | Plugin Type |
HI Corp. | H3T Material Converter v2.1 2.43 MB |
Utility |
Compiled / Description | ||
02.06.2009 This utility can be used to set node attributes when exporting H3T files for use with the Mascot Capsule engine, an implementation of the M3G (Mobile 3D Graphics) API. |
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Author / WWW | Name / Download | Plugin Type |
Lukas Cone | HavokMax v1.13 876 KB |
Utility |
Compiled / Description | ||
10.05.2021 This plugin allows you to import and export Havok files. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | HMesher v9.1 59.4 KB |
Utility |
Compiled / Description | ||
04.03.2009 HMESHER allows you to explore a mesh object. You can detach submeshes using the connectivity information in a mesh. |
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Author / WWW | Name / Download | Plugin Type |
Kostasoft | Kostasoft Stereoscopic Viewer v1.0.0.2 33.2 KB |
Utility |
Compiled / Description | ||
10.03.2010 This plugin is based on NVidia's 3D Vision technology and enables stereo viewing in Max to all owners of Nvidia cards with dual monitors. If you don't have a 3D Vision Kit and stereo-compatible monitor / projector / plasma TV, the output signal is restricted to the 'anaglyph' format. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | LightBoy v2.01 7.23 MB |
Utility |
Compiled / Description | ||
17.03.2009 A tool for managing scene lighting from a lightboard. |
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Author / WWW | Name / Download | Plugin Type |
Marsel Khadiyev | MaxDotNet v1.2.8.0 7.4 MB |
Utility |
Compiled / Description | ||
08.04.2011 This is an incredible piece of work, it is a .NET framework for the whole Max SDK. This means that anything that can be done in C++ can alternatively be acomplished using any of the common runtime languages (eg. C#). The benefits of writing plugins or scripts this way are: - The obvious benefits of using a managed language: garbage collection prevents serious memory bugs, ability to use reflection, integration with the rest of the .NET framework, much better IDE support, etc. - Plugins are forward-backward compatible: the interface assembly they link to doesn't depend on MaxDotNet implementation - Plugins compiled are x86/x64/platform neutral: compiled IL code is platform neutral by definition - Built-in SDK documentation: All of the Max interfaces used contain full documentation extracted from the Max docs - Unit testing and remote execution: Included remoting framework, along with .NET's great support for remoting allows all plugins and Max scenes to be unit-tested straight from the IDE, providing a very agile approach to tools development - Dynamic loading/unloading of assemblies inside Max: this means you don't have to restart Max once changes are made to a plugin. MaxDotNet simply re-loads the modified assemblies with the current scene so that testing/development can be continued without interruption. Please note that this is released in this form for NON-COMMERCIAL use only under GPL license. For commercial use and full source-code special licenses are available. |