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103 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Plugin Type |
John Burnett | InfoTexture v2.26.2009 85.7 KB |
Material |
Compiled / Description | ||
26.02.2009 This material shades the surface according to various surface properties. It's intended to be used to render passes of a scene that will later be used in a compositing program or post-process script. 32-bit: Yes 64-bit: Yes |
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John Burnett | UVW to RGB v2.26.2009 53.7 KB |
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Compiled / Description | ||
26.02.2009 Uses UVW channels to shade the surface of an object. Useful for viewing how the UV mapping flows along a surface. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | Warp Texture v2.26.2009 56.8 KB |
Material |
Compiled / Description | ||
26.02.2009 WarpTexture distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ value of the Target texture (ie. the warp red will push the Target texture along U/X). 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Scratch v1.2 33 KB |
Material |
Compiled / Description | ||
26.02.2009 This texture plugin is for creating scratches and other subtle surface features for more photorealistic renders. It looks great when used as a bump map. 32-bit: Yes 64-bit: Yes |
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Wang Jing | Realtime Water Shader v1.0 29.5 MB |
Material |
Compiled / Description | ||
07.01.2009 This is a viewport shader for doing realtime water. It comes with a demo scene to get you started. 32-bit: Yes 64-bit: Yes |
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Wang Jing | Agusturinn Shader v1.0 48.6 MB |
Material |
Compiled / Description | ||
16.09.2008 This viewport shader offers the following features: - One UV texture - Two point lights - Diffuse map (including alpha to control transparency) - Ambient Occlusion map or Lightmap (share the same channel) - Normal map - Specular map - Specular level map - Gloss map - Emissive map - Two types of Cubemap 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Rob Galanakis | UberShader v1.0 9.35 KB |
Material |
Compiled / Description | ||
17.02.2008 This is a DirectX version of a viewport uber-shader using most of Rob's common functions. Jack of all trades, master of none, it includes normal, offset, parallax occlusion mapping and most/all of the algorithms found on his Functions page. 32-bit: Yes 64-bit: Yes |
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Rob Galanakis | electricSkin Shader v1.0 12 MB |
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Compiled / Description | ||
16.09.2007 This viewport shader is really many iterations on the same idea, of interesting ways to animate textures just with UV's and combine a variety of 'self-illumination' techniques, always keeping in mind texture space and memory by using every single channel to its fullest. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Rob Galanakis | skinHero Shader v1.0 3.3 MB |
Material |
Compiled / Description | ||
06.05.2007 The skinHero viewport shader is designed for human skin, specifically the face, and replicates the unique properties of rim lighting, sub-surface scattering, and pore-level detail. Despite its visual fidelity, the shader is cheap (50 pixel shader instructions only), and uses less texture memory than a traditional normal-mapping shader with three 24-bit maps. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Rob Galanakis | Velvet Shader v1.0 3.89 MB |
Material |
Compiled / Description | ||
06.05.2007 The velvet viewport shader simulates the rim/fresnel lighting effect and softened specular highlights of cloth like velvet. It uses a micro-normal and micro-specular map, meaning that fiber-level detail should be left out of the normal map. The specular level (normal alpha) can be multiplied by a color to produce a colored specular highlight, which is very important for the rim lighting on certain materials. 32-bit: Yes 64-bit: Yes |