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Author / WWW | Name / Download | Plugin Type |
Alex Budovski | Plugin Unloader v1.01 7 KB |
Utility |
Compiled / Description | ||
02.10.2009 This is a plugin unloader that plugin developers might find useful. It allows you to unload plugins while in Max, instead of having to close Max, remove the plugin and start Max again. |
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Author / WWW | Name / Download | Plugin Type |
Marsel Khadiyev | MaxDotNet v1.2.8.0 7.4 MB |
Utility |
Compiled / Description | ||
08.04.2011 This is an incredible piece of work, it is a .NET framework for the whole Max SDK. This means that anything that can be done in C++ can alternatively be acomplished using any of the common runtime languages (eg. C#). The benefits of writing plugins or scripts this way are: - The obvious benefits of using a managed language: garbage collection prevents serious memory bugs, ability to use reflection, integration with the rest of the .NET framework, much better IDE support, etc. - Plugins are forward-backward compatible: the interface assembly they link to doesn't depend on MaxDotNet implementation - Plugins compiled are x86/x64/platform neutral: compiled IL code is platform neutral by definition - Built-in SDK documentation: All of the Max interfaces used contain full documentation extracted from the Max docs - Unit testing and remote execution: Included remoting framework, along with .NET's great support for remoting allows all plugins and Max scenes to be unit-tested straight from the IDE, providing a very agile approach to tools development - Dynamic loading/unloading of assemblies inside Max: this means you don't have to restart Max once changes are made to a plugin. MaxDotNet simply re-loads the modified assemblies with the current scene so that testing/development can be continued without interruption. Please note that this is released in this form for NON-COMMERCIAL use only under GPL license. For commercial use and full source-code special licenses are available. |