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Author / WWW | Name / Download | Plugin Type |
NaturalPoint, Inc. | ARENA MoCap Utility v4.1 Beta 1 640 KB |
Utility |
Compiled / Description | ||
27.03.2013 This utility allows you to do real-time streaming and recording using the ARENA Motion Capture Software in Max. |
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Author / WWW | Name / Download | Plugin Type |
Oleksandr Kramer | VrayMultiStageRender v2.1.33 1.5 MB |
Utility |
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02.04.2018 This is a utility for rendering animations and static scenes in 2 stages from an animated camera. The first stage calculates the LightCache in fly-through mode and the Irradiance Map in incremental add to current map mode for the entire scene. The second stage is the final rendering. This approach allows all frames to receive the same high-quality Irradiance map in less time. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Scatter v1.63 45.5 KB |
Utility |
Compiled / Description | ||
18.03.2009 This utility is basically the same as the R4 scatter routine. If you pick a scatter object and an emitter object then hit the Apply button, the scatter object is copied to each vertex of the emitter object. The random distribution and number of objects have not yet been implemented. After you hit the Apply you must force screen redraw to see the results. |
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Author / WWW | Name / Download | Plugin Type |
PineappleWare | FisheyeRender v4.0 43.1 KB |
Utility |
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30.12.2009 FisheyeRender is a plugin for rendering dome masters (circular fisheye images) of the scene using the current renderer. It provides an easy and quick way to create accurate equidistant projection images in Max. The FREE version has restrictions like not being able to render multiple frames at a time. The PRO version offers a variety of additional features and a lot of flexibility needed in the production of fulldome movies. The FREE version supports up to 32-bit color (8 bits each for R, G, B, and Alpha). The PRO version also supports Z-buffer output. |
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Author / WWW | Name / Download | Plugin Type |
Rotem Shiffman | VFB+ v2.81 1.04 MB |
Utility |
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15.06.2019 VFB+ (Virtual Frame Buffer) is an advanced frame buffer for Max. It features an intuitive user interface, render history capabilities, a powerful color adjustment engine, a highly customizable frame stamping module and many more features that will help you improve your rendering workflow. Best of all, it all happens right in the VFB, saving you the cumbersome process of cloning multiple frame buffers just to check out changes, or opening your render in external image editing software to test out color adjustment options. It works with any renderer which uses the Max frame buffer, e.g. Mental Ray, iRay, FinalRender, V-Ray and Corona (when not using their custom VFB). |
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Author / WWW | Name / Download | Plugin Type |
S2 Games | S2 Exporter v1.0 215 KB |
Utility |
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15.02.2011 This utility allows you to export your Max scenes for use in the game Heroes of Newerth. It has options for exporting geometry, model definitions, materials and animation. |
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Author / WWW | Name / Download | Plugin Type |
SimLab Soft | SimLab Composer Integration v11.0 22.5 MB |
Utility |
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06.04.2021 The SimLab Composer integration plugin acts as a middle layer between Max and the SimLab Composer app. It allows you to keep an active link for keeping data in sync across Max and SimLab Composer, and gives you the ability to transfer your Max scene to SimLab Composer at anytime during your Max session. |
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Author / WWW | Name / Download | Plugin Type |
Thinkbox Software | Deadline v10.4.0.10 1.17 GB |
Utility |
Compiled / Description | ||
02.07.2024 The Deadline render farm management system is a hassle free method to both administer and render on Microsoft Windows-based render farms of all sizes. The following advantages/features, taken together, differentiate Deadline from other 'render queue' and 'render farm management' products: - Ultra-reliable in operation - Modern, artist-centric and intuitive user interface - Excellent support for modern rendering packages - Extensive job scheduling options - Administration and auditing - Integrated remote administration tools - Remote error reporting - Cost effective |
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Author / WWW | Name / Download | Plugin Type |
Yang Zhang | Vertex Color AO v1.0 1.36 MB |
Utility |
Compiled / Description | ||
16.08.2009 This is a tool for baking ambient occlusion into the vertex color channel. It's based on NVIDIA's dynamic ambient occlusion paper, and uses CUDA to calculate the AO for each vertex. Compared with the CPU, this plugin using the GPU is 22 times faster. |