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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Mosaic v1.0 27.8 KB |
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27.02.2009 This texture is for making mosaics or tiles with a jitter setting for making the tiling irregular and a hole setting for randomly removing tiles. |
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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Pen v1.1 258 KB |
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27.02.2009 This texture plugin allows one object to 'draw' on another. Useful for animations of pens, erasers, etc. |
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Peter Watje | Cellular 2D v1.0 45.7 KB |
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27.02.2009 A 2D implementation of the Cellular map so you can see it in the viewports. |
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John Burnett | InfoTexture v2.26.2009 85.7 KB |
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26.02.2009 This material shades the surface according to various surface properties. It's intended to be used to render passes of a scene that will later be used in a compositing program or post-process script. |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | UVW to RGB v2.26.2009 53.7 KB |
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26.02.2009 Uses UVW channels to shade the surface of an object. Useful for viewing how the UV mapping flows along a surface. |
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John Burnett | Warp Texture v2.26.2009 56.8 KB |
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26.02.2009 WarpTexture distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ value of the Target texture (ie. the warp red will push the Target texture along U/X). |
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Author / WWW | Name / Download | Plugin Type |
Mark Williams | Scratch v1.2 33 KB |
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26.02.2009 This texture plugin is for creating scratches and other subtle surface features for more photorealistic renders. It looks great when used as a bump map. |
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Author / WWW | Name / Download | Plugin Type |
Wang Jing | Realtime Water Shader v1.0 29.5 MB |
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07.01.2009 This is a viewport shader for doing realtime water. It comes with a demo scene to get you started. |
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Author / WWW | Name / Download | Plugin Type |
Wang Jing | Agusturinn Shader v1.0 48.6 MB |
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16.09.2008 This viewport shader offers the following features: - One UV texture - Two point lights - Diffuse map (including alpha to control transparency) - Ambient Occlusion map or Lightmap (share the same channel) - Normal map - Specular map - Specular level map - Gloss map - Emissive map - Two types of Cubemap |
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Author / WWW | Name / Download | Plugin Type |
Rob Galanakis | UberShader v1.0 9.35 KB |
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17.02.2008 This is a DirectX version of a viewport uber-shader using most of Rob's common functions. Jack of all trades, master of none, it includes normal, offset, parallax occlusion mapping and most/all of the algorithms found on his Functions page. |