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77 records match your query.
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Author / WWW Name / Download Plugin Type
Neil Jedrzejewski SMD Importer v1.0
296 KB
Import / Export
Compiled / Description
11.08.2011

This plugin enables Max to import SMD files from Valve games. It offers the following import options:
- Import mesh
- Rebuild smoothing normals
- Import materials
- Import bones
- Use dummy for orphan bones
- Use dummy for end bones
- Attach mesh to bones
- Convert from left handed co-ordinate space
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Author / WWW Name / Download Plugin Type
Neil Jedrzejewski VTA Exporter v1.0
335 KB
Import / Export
Compiled / Description
08.07.2019

This plugin allows Max to export Source vertex animation files used in face flex animation using the morpher modifier and shapekeys.
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Author / WWW Name / Download Plugin Type
Neil Jedrzejewski SMD Exporter v1.6
208 KB
Import / Export
Compiled / Description
14.08.2011

Exports Max scenes to source reference and animation sequence SMD files for use with Half-Life 2. It supports standard and multi/sub-object materials, editable mesh and editable poly geometry, skin and physique modifiers and, when using skin, using helper nodes such as dummies as bones. Also allows exporting a sub-range of an animation and exporting the sequence backwards.
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Author / WWW Name / Download Plugin Type
NeoAxis Group Ltd. NeoAxis Engine Exporter v3.5
432 MB
Import / Export
Compiled / Description
30.06.2016

This exporter is part of the NeoAxis non-commercial SDK, and is needed to transfer your Max data to the NeoAxis Game Engine, an all-purpose, modern 3D graphics engine for 3D simulations, visualizations and games.
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Author / WWW Name / Download Plugin Type
Neo][ GEOM Importer v1.0.1
273 KB
Import / Export
Compiled / Description
31.01.2011

This plugin imports S.T.A.L.K.E.R. map geometry into Max, including singleplayer and multiplayer maps, as well as maps from previous builds.
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Author / WWW Name / Download Plugin Type
NetAllied Systems GmbH / The Khronos Group Inc. OpenCollada v1.4.1
4.33 MB
Import / Export
Compiled / Description
08.05.2013

This is the latest release of the next generation plugin offering higher performance data export. In contrast to the existing COLLADA exporters for Max, this new plugin doesn't store the COLLADA document into an intermediate data model but writes it directly to file. This leads to a dramatic reduction of memory consumption and to much better performance.

The official COLLADA web site is here.
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Author / WWW Name / Download Plugin Type
Nicolas Roblin / Michael Lawler GLM Importer/Exporter v1.1
762 KB
Import / Export
Compiled / Description
19.06.2022

These plugins allow you to import and export .glm models to and from Max. GLM models that are weighted to a skeleton can be imported with a skeleton if you have the matching .GLA file. If you don't have one, you can cancel that step and an unweighted model will be imported.

The plugins have been tested with creating/modifying for Jedi Academy:
- Player models
- Creature models (non-player usable models, such as rancor and wampa)
- Sabers
- Vehicles
- Weapons

They should probably work for Jedi Outcast as well, but this has not been tested.
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Author / WWW Name / Download Plugin Type
Oak3D Oak Animation XML Exporter v0.5.9
782 KB
Import / Export
Compiled / Description
02.11.2012

Exports skeletal animation infos to an XML file which can be loaded using Oak3D's okSkAnimation object.
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Author / WWW Name / Download Plugin Type
Oak3D Oak Model XML Exporter v0.5.9
2.34 MB
Import / Export
Compiled / Description
02.11.2012

Exports mesh position, normals, material and skin data to an XML file which you can either parse yourself or load it using Oak3D's okModel object.
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Author / WWW Name / Download Plugin Type
Pandasoft Panda DirectX Exporter v6.2010.72.0
191 KB
Import / Export
Compiled / Description
11.09.2011

Panda DX Exporter gives Max users the ability to export to .X files with as much information as possible about the objects in a scene. Because it uses the Max internal structures it can retrieve all the information available and is not limited by the export to a 3DS file.

Supported features include:
- Mesh vertices
- Mesh normals (optimized list)
- Mesh material list
- Mesh texture coordinates
- Mesh faces
- Vertex colours - if they are set in Max
- Materials (uses [Standard] Max diffuse map as DX texture map)
- Material textures - bitmap conversions to .bmp, .jpg, .png and .tga
- Text/Binary Mode/Compressed X file - X File frames - with full hierarchy
- Animation
- Skinning using CS Physique and Max bones/skinning (not Biped)
- Left handed axis conversion

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