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Author / WWW | Name / Download | Plugin Type |
Guillaume Plourde | LuxMax Alpha 3 308 KB |
Renderer |
Compiled / Description | ||
19.09.2009 This plugin enables Max to hook up to LuxRender, an open-source, free software rendering system for physically correct, unbiased rendering. LuxMax Alpha 3 offers limited support for the following features: - Materials - Matte - Matte translucent - Glossy - Glass - Rough glass - Metal - Carpaint - Arealights - Textures - Constant - Imagemaps - Checkerboard - Lights (including Skylights and Portal lights) - Max omni translation to point - Max spot translation to spot - Max directional to infinite - Max camera support (no lens effects yet) - Output to *.LXS files |
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Author / WWW | Name / Download | Plugin Type |
Jerry Ylilammi | BerconMetaball v1.14 229 KB |
Object |
Compiled / Description | ||
12.05.2010 This is very similar to Max's own Blobmesh, but without the viewport preview. It also only works with V-Ray v1.50 SP3a and higher. Advantages over the standard Blobmesh are: - It requires very little RAM (it's possible to render 10,000,000 particles with ~2GB) - It is perfectly smooth with no meshing artifacts - It supports true 3D motion blur - A very fast preparation time due to the lack of mesh generation at render time - Supports textures as density fields More information and some examples can be found at the ChaosGroup forum. |
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Author / WWW | Name / Download | Plugin Type |
Jerry Ylilammi | Bercon MetaballTex v1.0 229 KB |
Material |
Compiled / Description | ||
12.05.2010 This shader can be used to correctly map, color and texture the implicit surfaces created by BerconMetaBalls. It was developed for use with the Colorflow operator for Particle Flow Tools: Box#3, which was developed as part of the SuperFlow project. This plugin only works together with V-Ray, you need to put it in the 'vrayplugins' folder. |
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Author / WWW | Name / Download | Plugin Type |
MoPho Games | PBRTK v0.2 1.13 MB |
Material |
Compiled / Description | ||
28.09.2014 PBRTK is a physically-based viewport shader which employs the popular metalness workflow for authoring physically-based content for next-gen game engines such as Unreal Engine 4. It allows you to preview your game art right inside Max in a very close way to how it will appear in the final game engine, complete with albedo, metalness, ao, roughness, and normal maps, with support for diffuse and specular image-based lighting. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Blob Mod v1.2 45.7 KB |
Modifier |
Compiled / Description | ||
11.02.2010 Blob Mod is a simplistic metaball modifier. Basically at every vertex of a mesh it will place a metaball. |
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Author / WWW | Name / Download | Plugin Type |
Rob Galanakis | Metal Shader v1.0 7.92 MB |
Material |
Compiled / Description | ||
06.05.2007 The metal viewport shader simulates reflective metals. It has a 24-bit specular map, dual specular highlights (one tight and saturated, one broad and duller) and a mask for reflection (shinier areas get non-blurry reflections). Despite the number of maps required, this is a relatively cheap shader. |
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Author / WWW | Name / Download | Plugin Type |
sio29 | Metasequoia Import v1.12 (Japanese version) 132 KB |
Import / Export |
Compiled / Description | ||
10.10.2009 Allows Max to import Metasequoia files (*.mqo). Metasequoia is a shareware polygon modeler for 3DCG and game development. You need this version of the plugin if you are working with a Japanese OS. |
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Author / WWW | Name / Download | Plugin Type |
sio29 | Metasequoia Exporter v1.04 132 KB |
Import / Export |
Compiled / Description | ||
10.10.2009 Allows Max to export Metasequoia files (*.mqo). Metasequoia is a shareware polygon modeler for 3DCG and game development. You need this version of the plugin if you are working with a Japanese OS. |
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Author / WWW | Name / Download | Plugin Type |
Sisyphus Software | Proteus v1.1 257 KB |
Object |
Compiled / Description | ||
23.02.2009 Proteus is a powerful metaball package which includes a full complement of metaprimitives, the Proteus MetaSurface, and a modifier form of Proteus which can turn normal objects into metasurfaces. Proteus offers built-in scaling controls, negative tension capabilities, and color-coded wireframes according to tension. |
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Author / WWW | Name / Download | Plugin Type |
Stig Atle Steffensen | LuxMax v2010.10.15 190 KB |
Renderer |
Compiled / Description | ||
15.10.2010 This plugin enables Max to hook up to LuxRender, an open-source, free software rendering system for physically correct, unbiased rendering. It is now being developed by Stig Atle Steffensen. This version of LuxMax offers support for the following features: - LuxCam & perspective - LightMaterial - MatteMaterial - GlossyMaterial - GlassMaterial - WireColorMaterial (Use object wirecolor as matte color value) - MetalMaterial - EnviromentMap - CarPaintMaterial - ScaleTexture - ConstantTexture - CheckerBoardTexture - ImageMapTexture - Direct light - Omni light - Sun\Sky |