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8 records match your query.

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Author / WWW Name / Download Plugin Type
Autodesk, Inc. Bookmark v1.0
25.5 KB
Global Utility Plugin
Compiled / Description
21.03.2009

The Bookmark Global Utility Plugin implements basic perspective viewport bookmarking capabilities. It creates a dockable CUI Frame Window that is dialog based. In addition, it function publishes its visibility state and implements saving and loading methods.
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Author / WWW Name / Download Plugin Type
Christoph Kubisch Alles Im Fluss v1.11
16.3 MB
Global Utility Plugin
Compiled / Description
04.06.2023

Alles Im Fluss (German for 'Everything flows') is a Max plugin to aid subdivision modelling. It provides the ability to quickly and easily draw polygon strips, connections or extrusions, and cap holes while maintaining clean, mostly quad-based topology. One single tool provides you with all functionality depending on the sub-object type you are in, or keyboard modifiers used.
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Author / WWW Name / Download Plugin Type
Christoph Kubisch LSCM Unwrap v1.0
615 KB
Global Utility Plugin
Compiled / Description
01.06.2009

This plugin/MAXScript combination performs UV Unwrapping based on Least Squares Conformal Maps. It is based on the blender3d implementation by Brecht Van Lommel and Jens Ole Wund. You define UV seam edges on epoly object edges and run the automatic unwrap. A consistent texel/unit ratio is used for the results as well.
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Author / WWW Name / Download Plugin Type
Josef Wienerroither MXSEditor GUP v0.5a Beta2
314 KB
Global Utility Plugin
Compiled / Description
09.08.2012

The MXSEditor GUP provides a powerful MAXScript interface to the MAXScript editor (MXSE) and the underlying Scintilla component. It not only allows the MXSE to work in an extended viewport, it offers many other possibilities. Scintilla knowledge is a plus if you want to control the editor. A lot more information on the plugin can be found here.
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Author / WWW Name / Download Plugin Type
Josef Wienerroither MXSEditor v1.0
784 KB
Global Utility Plugin
Compiled / Description
20.07.2016

This global utility plugin allows the MAXScript Editor to be controlled using MAXScript and exposes the Editor's internal SciTE API to MAXScript. Additionally it lets you use the MAXScript Editor in an extended viewport and control several aspects of the Editor window. It allows for pretty advanced usage, but the extended viewport functionality might come handy for many casual scripters too.

Features include:
- MAXScript Editor as an Extended Viewport
- Extensive control over the MAXScript Editor via MAXScript
- Access to the Scintilla/SciTE internal command set
- A Callback mechanism to get notified about changes and events occurring in the MAXScript Editor
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Author / WWW Name / Download Plugin Type
Last Pixel Pty Ltd. Autogamma v1.0
80.9 KB
Global Utility Plugin
Compiled / Description
01.12.2009

This plugin is part of a script that simplifies the working process for a linear workflow. It applies a colour correct with a gamma of 2.2 to every material at render time i.e textures AND flat colours. It can also automatically remove the colour correct maps after rendering.

For full details on how to use the plugin, take a look here.
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Author / WWW Name / Download Plugin Type
Neil Hazzard / Adam Felt Interface:PhysiqueOps v3.0
206 KB
Global Utility Plugin
Compiled / Description
15.05.2014

This global utility opens up Physique to MAXScript. This version is for Character Studio 3.x, and gives access to the following methods:
- getPhysiqueModifier
- getAPIVersion
- getBones
- getBoneCount
- getVertexCount
- getInitialNodeTM
- getInitialBoneTM
- getVertexType
- getVertexBones
- getVertexBoneCount
- getVertexBone
- getVertexOffset
- getVertexDeformableOffset
- getVertexWeight
- setInitialPose
- setFigureMode
- attachToNode
- initialize
- lockVertex
- unlockVertex
- setVertexBone

Thanks go to John Brandwood for recompiling this for Max 2008 to 2013!
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Author / WWW Name / Download Plugin Type
Pier Janssen EdgeSmooth v1.0.2
235 KB
Global Utility Plugin
Compiled / Description
29.05.2023

EdgeSmooth allows you to smooth models by defining edges as either 'hard' or 'soft'. This is a more intuitive method than the standard smoothing groups: a 'soft' edge means that the faces on that edge share a common smoothing group. When there are no shared smoothing groups, the edge is 'hard'.

This is an open-source project, you can find the repository here.