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285 records match your query.
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Author / WWW | Name / Download | Plugin Type |
Evermotion s.c. | Nox Render Plugin v0.4.4 beta 21.5 MB |
Renderer |
Compiled / Description | ||
06.05.2014 NOX Renderer is a stand-alone application that renders images using unbiased methods. Light behavior is based on laws of physics, however some simplifications occur. In the current version only the Metropolis Light Transport algorithm (MLT) is used for global illumination evaluation. This version is an early public beta, so many important features are still in development. The Max plugin that comes with NOX allows you to export geometry from Max to NOX, and brings 5 new objects: NOX Camera, NOX Material, NOX Sun Light, NOX Exporter and NOX Renderer. NOX is currently in open-beta, and is free for private and commercial use. It is going to stay free when finished, even when used commercially. |
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Author / WWW | Name / Download | Plugin Type |
Exlevel | GrowFX MultiMap v1.1.0 403 KB |
Material |
Compiled / Description | ||
10.05.2022 GrowFX MultiMap is a powerful texture map for using multiple textures in a material. You can blend a set number of maps into each other depending on a ramp that you define in the maps' UI. |
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Author / WWW | Name / Download | Plugin Type |
Exocortex Technologies, Inc. | Alembic for 3DS Max v1.1.151 45.7 MB |
Import / Export |
Compiled / Description | ||
09.06.2015 The Exocortex Crate product suite is a set of open source, professional grade Alembic plugins and tools that enable VFX studios and independent VFX professionals to standardize their tool chains around the Alembic file format as the core data interchange and automation format. The Exocortex Crate suite consists of three digital content creation (DCC) plugins for Alembic import/export. These three plugins provide a consistent interface and guaranteed data convertibility between other Exocortex Crate components: - Alembic for Softimage - Alembic for 3DS Max - Alembic for Maya In addition to the DCC tool plugins, there are also two complimentary tools: - Alembic for Python - Alembic for Arnold Originally a commercial plugin, Exocortex have kindly made the plugin suite open source. You can find the source code here. |
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Author / WWW | Name / Download | Plugin Type |
Fabio Policarpo | Relief Mapping v1.8 1.72 MB |
Material |
Compiled / Description | ||
18.03.2009 This texture plugin implements the Relief Mapping technique for use in Max off-line renderings. It deliverers a high quality per-pixel displacement mapping solution only based on texture maps (no extra geometry is generated for the displacement). |
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Author / WWW | Name / Download | Plugin Type |
Farshid Lashkari | OSG Exporter v1.5.4 43.7 MB |
Import / Export |
Compiled / Description | ||
02.12.2021 OSGExp is an open source exporter from Max to OpenSceneGraph. It has support for geometry, materials, textures, multitextures, procedural textures, environment maps, cameras, animation and has helpers for OSG style level of detail, billboards, switches, impostors, occluders, nodemasks and much more. The source code is also available here. |
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Author / WWW | Name / Download | Plugin Type |
Felix Joleanes | Animatable Pivot v1.0.6 279 KB |
Controller |
Compiled / Description | ||
20.10.2014 This is a transform controller useful to animate objects around a specific pivot that can be animated. It can be used to animate the translation of objects that have to spin around their corners, for example a box rolling over the surface of the ground or a foot pivoting in the heel and later in the toes. This Controller also has an advantage compared to other kinds of animatable pivot methods: it is animator friendly in terms of pivot editing and keyframe manipulation. |
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Author / WWW | Name / Download | Plugin Type |
Felix Joleanes | IKFK Solver v1.1.5b 553 KB |
Controller |
Compiled / Description | ||
07.01.2016 This is a solver that enables the animator the use of both IK (inverse kinematics) and FK (forward kinematics) in the same hierarchy, making it useful for all kinds of character limbs. The animator can easily switch between the modes using the IKFKBlend value. A value of 0.0 sets the hierarchy in forward kinematics mode, meaning that the movement of each node is inherited to its child. In this mode the animator can easily define arcs of movement. A value of 100 sets the hierarchy to inverse kinematics mode, meaning that the nodes will try to reach the position of the IKGoal helper. In this mode the animator can easily attach the foot or the hands of the character to the ground or other objects. |
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Author / WWW | Name / Download | Plugin Type |
figment / Wix | NIF Import / Export v1.6.0 29.3 MB |
Import / Export |
Compiled / Description | ||
07.08.2014 Enables you to create and edit content stored in the NetImmerse File Format. NIF files store the 3D models used in several popular PC games based on the NetImmerse/Gamebryo game engine. The plugin also contains the NIF Props utility for setting collision mesh, material and layer attributes, as well as the NIF Furniture object for placing furniture markers in scenes. |
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Author / WWW | Name / Download | Plugin Type |
Fixstars Corporation | Lucille for 3dsMax v0.9.6 beta 51.1 MB |
Renderer |
Compiled / Description | ||
22.04.2013 Lucille is an accelerated Global Illumination renderer that has been developed on the M³ (M cubed) platform which optimizes a renderer for a multi-core, multi-node, and multi-architecure environment. Current features include: - Performs 3D displacement using the specified parameters - Performs Global Illumination with minimal artifacts - Performs fast 3D motion blur - Supports environment lighting with HDR images - Partial support for Max standard lights - Comes with its own Lucille material - Partial support for Max standard materials and maps - Supports polygon and subdivision surfaces |
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Author / WWW | Name / Download | Plugin Type |
Fraunhofer IGD | InstantExport v0.4 Beta 14581 2.7 MB |
Import / Export |
Compiled / Description | ||
19.09.2014 InstantExport is the InstantReality X3D exporter for Max and not only exports XML-based X3D as well as VRML, its classic encoding, but it can also now directly export to HTML/ XHTML. X3DOM (pronounced X-Freedom) is an experimental open source framework and runtime to support the ongoing discussion in the Web3D and W3C communities of how an integration of HTML5 and declarative 3D content could look like. It tries to fulfill the current HTML5 specification for declarative 3D content and allows including X3D elements as part of any HTML5 DOM tree. |