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285 records match your query.
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Author / WWW | Name / Download | Plugin Type |
Chaos Group | VRayEmbree Helper v1.0 1.15 MB |
Object |
Compiled / Description | ||
23.06.2012 The VRayEmbree helper is a V-Ray implementation of Intel's Embree raycaster. It is specifically optimized for ray tracing on Intel CPUs and can reduce render times with V-Ray. Speed-ups of up to 30% have been observed in some scenes. This plugin has been compiled against the V-Ray v2.3 SDK and will probably not work with other versions. You need to put it in the 'vrayplugins' folder. |
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Author / WWW | Name / Download | Plugin Type |
Chaos Group | VRaySamplerInfoTex v1.0 73.9 KB |
Material |
Compiled / Description | ||
06.01.2010 This is a render element that shows you the amount of sampling for each pixel in your rendered image. This plugin only works together with V-Ray, you need to put it in the 'vrayplugins' folder. |
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Author / WWW | Name / Download | Plugin Type |
Chris Johnson / David Baker | CoolPicker v2.3.3 274 KB |
Utility |
Compiled / Description | ||
14.05.2011 Coolpicker was originally written by Daniel Rind, and has been updated by Chris Johnson and David Baker. This version contains many internal code improvements that were made necessary by the upgrade to Visual Studio 2005. It comes with many great features, like 4 different color spaces (RGB / HSV / CMYK / Lab), cool new pickers, support for floating point color space and a mixing area. |
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Author / WWW | Name / Download | Plugin Type |
Christoph Kubisch | Alles Im Fluss v1.11 16.3 MB |
Global Utility Plugin |
Compiled / Description | ||
04.06.2023 Alles Im Fluss (German for 'Everything flows') is a Max plugin to aid subdivision modelling. It provides the ability to quickly and easily draw polygon strips, connections or extrusions, and cap holes while maintaining clean, mostly quad-based topology. One single tool provides you with all functionality depending on the sub-object type you are in, or keyboard modifiers used. |
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Author / WWW | Name / Download | Plugin Type |
Christoph Kubisch | 3Point Shader Bake v1.0 135 KB |
Miscellaneous |
Compiled / Description | ||
19.05.2010 This is a modified version of the standard render element plugin for baking normal maps in Max. It was modified to allow custom tangent space vectors to be passed, stored in 3 consecutive UVW channels, and to make per-pixel normalization optional. |
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Author / WWW | Name / Download | Plugin Type |
Christoph Kubisch | LSCM Unwrap v1.0 615 KB |
Global Utility Plugin |
Compiled / Description | ||
01.06.2009 This plugin/MAXScript combination performs UV Unwrapping based on Least Squares Conformal Maps. It is based on the blender3d implementation by Brecht Van Lommel and Jens Ole Wund. You define UV seam edges on epoly object edges and run the automatic unwrap. A consistent texel/unit ratio is used for the results as well. |
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Author / WWW | Name / Download | Plugin Type |
Crytek GmbH | PolyBump Utility v1.1 4.97 MB |
Utility |
Compiled / Description | ||
14.06.2011 The PolyBump utility enables you to calculate different texture maps (normal maps, displacement maps, unoccluded area direction, etc) from highpoly objects to lowpoly equivalents, and is part of the Crysis 2 Mod SDK, which is a complete custom content creation tool. The tools included give the opportunity to not only create new singleplayer and multiplayer maps, but also complete modifications based upon your own asset and/or script creations and adjustments. Alongside the SDK comes a whole set of example assets that can be used as reference when creating new content for Crysis 2. |
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Author / WWW | Name / Download | Plugin Type |
Crytek GmbH | CryExporter v1.1 8.06 MB |
Import / Export |
Compiled / Description | ||
26.11.2012 The CryExporter plugin enables you to export static objects, linked objects with animations or skinned characters with skeletal animations for use with CryEngine 3. The exporter is part of the Crysis 2 Mod SDK, a complete custom content creation tool. The tools included give the opportunity to not only create new singleplayer and multiplayer maps, but also complete modifications based upon your own asset and/or script creations and adjustments. The SDK comes with a whole set of example assets that can be used as reference when creating new content for Crysis 2. |
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Author / WWW | Name / Download | Plugin Type |
Crytek GmbH | CryExporter v5.4.0 68 MB |
Import / Export |
Compiled / Description | ||
21.09.2017 The CryExporter plugin enables you to export static objects, linked objects with animations or skinned characters with skeletal animations for use with CryEngine 5. The exporter is part of the CryEngine 5 SDK, a complete custom content creation tool. The tools included give the opportunity to not only create new singleplayer and multiplayer maps, but also complete modifications based upon your own asset and/or script creations and adjustments. The SDK comes with a whole set of example assets that can be used as reference when creating new content. |
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Author / WWW | Name / Download | Plugin Type |
Cubicspace Studios | Plugin3D v2.7.0 11.2 MB |
Renderer |
Compiled / Description | ||
04.11.2010 Plugin3D real time rendering allows you to instantly explore or present any 3D model, however complex - from quick interactive studies to full multimedia presentations of major structures. You can better convey your design intent, with richer, superior quality images that are generated in the blink of an eye. No matter which design sector you work in, you can use Plugin3D to explore concepts and communicate designs to clients, colleagues and consultants. Plus, the comprehensive real time rendering capabilities of Plugin3D allows unlimited design options to be instantly displayed, without time consuming pre-rendering. Plugin3D makes design a truly interactive process by generating fully rendered 3D images in milliseconds. Plugin3D works inside Max so there is no need to export your work. The Plugin3D real time viewport is present whenever you want it and updates with data straight from Max in real time. Publishing a scene to send to clients requires the purchase of a license, which can be done from inside the plugin. Pricing ranges between $49 and $99 for publishing a single scene, depending on the quantity at the time of purchase. |