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285 records match your query.
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Author / WWW Name / Download Plugin Type
Mark Williams Disperse/Refract v1.0
22.5 KB
Material
Compiled / Description
27.02.2009

This texture plugin is for faking wavelength-dependent refraction without having to go to the effort of rendering your image in separate R/G/B passes and compositing.
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Author / WWW Name / Download Plugin Type
Mark Williams Graph v0.9
31.7 KB
Material
Compiled / Description
27.02.2009

This texture plugin draws a graph of its input over time across texture space. Use it for polygraphs, seismographs, animated presentations, oscilloscopes, robots' mouths, and so on.
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Author / WWW Name / Download Plugin Type
Mark Williams Mosaic v1.0
27.8 KB
Material
Compiled / Description
27.02.2009

This texture is for making mosaics or tiles with a jitter setting for making the tiling irregular and a hole setting for randomly removing tiles.
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Author / WWW Name / Download Plugin Type
Mark Williams Pen v1.1
258 KB
Material
Compiled / Description
27.02.2009

This texture plugin allows one object to 'draw' on another. Useful for animations of pens, erasers, etc.
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Author / WWW Name / Download Plugin Type
Mark Williams Scratch v1.2
33 KB
Material
Compiled / Description
26.02.2009

This texture plugin is for creating scratches and other subtle surface features for more photorealistic renders. It looks great when used as a bump map.
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Author / WWW Name / Download Plugin Type
Markus Boos CameraMapGemini v0.16 beta
637 KB
Modifier
Compiled / Description
29.11.2011

This is a new camera map modifier that makes your Max projection work more flexible, more stable and easier to manage. It overcomes the limitations of all currently available camera projection modifiers and finally allows you to use projections that no longer rely on having the same resolution and/or image aspect ratio as the rendered output image.

Features include:
- Supports up to 10 individual projections in 1 modifier
- Projection resolution settings are independent from render resolution
- All projections can be toggled on / off individually within the modifier
- Projection camera names are clearly visible in separate scrolling text field
- Projection cameras are directly selectable in the modifier panel
- Acts like a WorldSpace Camera Map modifier (accounts for object / camera transformation)
- Being a regular ObjectSpace modifier, other modifiers still can go on top
- More stable than the Max default Camera Map object space and world space modifiers
- Works properly as an instanced modifier
- All parameters exposed and controllable via MAXScript
- Option to act as an object space modifier so that projections are frozen at a certain frame
- Each projection can have its own map size
- Per pixel rendering supported by custom CameraMapGeminiMap
- Additional controls for projection angle threshold, toggles for projecting on back faces and faces behind the camera
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Author / WWW Name / Download Plugin Type
Marsel Khadiyev EPHERE Scene Manager v1.0
571 KB
Utility
Compiled / Description
15.04.2009

This plugin allows you to easily manage objects in a scene through a visual framework. Many advanced procedures such as searching for items and replacing their text have been implemented.

Features include:
- Dynamic object creation/destruction from inside and outside of SE dialog
- Object type distinction by icons and miscellaneous visual components
- Linking/unlinking items through drag-and-drop within the tree, or in the viewports
- Option of item hierarchy rearrangement to avoid previously degenerate linking operations
- Hiding/freezing items by clicking on icons beside them
- Searching of items by one or more of the following: text, polygon count, volume (size), color, and order of creation
- Replace item text in all items
- Shows currently animated objects
- Filtering the display of items based on the object types
- Extended GUI with in-max docking abilities
- Help and documentation files accessible from inside the plugin
- and more...
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Author / WWW Name / Download Plugin Type
Marsel Khadiyev MaxDotNet v1.2.8.0
7.4 MB
Utility
Compiled / Description
08.04.2011

This is an incredible piece of work, it is a .NET framework for the whole Max SDK. This means that anything that can be done in C++ can alternatively be acomplished using any of the common runtime languages (eg. C#).

The benefits of writing plugins or scripts this way are:

- The obvious benefits of using a managed language: garbage collection prevents serious memory bugs, ability to use reflection, integration with the rest of the .NET framework, much better IDE support, etc.

- Plugins are forward-backward compatible: the interface assembly they link to doesn't depend on MaxDotNet implementation

- Plugins compiled are x86/x64/platform neutral: compiled IL code is platform neutral by definition

- Built-in SDK documentation: All of the Max interfaces used contain full documentation extracted from the Max docs

- Unit testing and remote execution: Included remoting framework, along with .NET's great support for remoting allows all plugins and Max scenes to be unit-tested straight from the IDE, providing a very agile approach to tools development

- Dynamic loading/unloading of assemblies inside Max: this means you don't have to restart Max once changes are made to a plugin. MaxDotNet simply re-loads the modified assemblies with the current scene so that testing/development can be continued without interruption.

Please note that this is released in this form for NON-COMMERCIAL use only under GPL license. For commercial use and full source-code special licenses are available.
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Author / WWW Name / Download Plugin Type
Marsel Khadiyev EPHERE Hair.Basic v0.5.2
310 KB
Modifier
Compiled / Description
29.06.2010

Hair.Basic, as the name says, is a very basic way of getting hair onto your characters utilizing some traditional tools already in Max with its proprietary functionality. This is currently an early 'alpha' version of the tool and it is neither feature complete nor stable (or optimized), so please use it with that in mind.

Hair basic is compatible with Ornatrix/Hairtrix so owners of that plugin can use its styling and rendering tools to do more with it. However, for anyone else the geometry export should allow rendering with any renderer for now.
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Author / WWW Name / Download Plugin Type
Marsel Khadiyev EPHERE Coden Adapter v0.0.3.0
298 KB
Miscellaneous
Compiled / Description
29.06.2010

The EPHERE Coden Adapter allows assemblies loaded by Coden to act like plugins inside Max. Coden is a framework designed for creating tools, extensions, and plugins that simultaneously work with a wide range of applications and platforms, all within a .NET framework.

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