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337 records match your query.
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Author / WWW | Name / Download | Plugin Type |
Derek Nedelman | OgreMax v2.6.4 41.9 MB |
Import / Export |
Compiled / Description | ||
19.10.2014 OgreMax is a collection of tools for Ogre 3D and Max. It includes the following: - A .scene exporter for Max, with precompiled binaries for Max 2010 to 2015. The .scene support is fairly extensive, and has been extended to include additional items such as shadow configuration, user data, as well as some other settings - A .scene viewer with keyboard, mouse, and Xbox 360 gamepad support. The viewer and its scene loading code can form the foundation of your own Ogre 3D game/program - Documentation is also included, which you should read before using the exporter or viewer This freeware version is for non-commercial use only, and has the following restrictions: - Only one texture coordinate set will be exported per mesh - Only one texture unit will be exported per OgreMax material - No support is provided |
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Author / WWW | Name / Download | Plugin Type |
Design Connected Ltd. | Connecter Max Integration v3.0.38 101 MB |
Utility |
Compiled / Description | ||
21.08.2024 Connecter is an advanced, user-friendly file organizer created specifically for 3D designers and artists. It offers complete integration with Max, giving you instant native previews of your models, access to all of the file data such as Max version, size, etc. and drag and drop functionality. It is also fully integrated with the Designconnected website, giving you access to galleries, descriptions and file details for all of your Designconnected products. |
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Author / WWW | Name / Download | Plugin Type |
Di-O-Matic, Inc. | Bulge-O-Matic v1.0 54.2 KB |
Modifier |
Compiled / Description | ||
20.03.2009 This is an advanced spherify modifier used to project object vertices onto a Sphere. Bulge-O-Matic allows you to do spherify operations on Objects, as well as Sub-Object selections, it also allows you to do negative effects, and per-axis deformations. It brings an attenuation gizmo for more smooth results, as well as full MAXScript support. |
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Author / WWW | Name / Download | Plugin Type |
Diego Castano | SceneEngine Importer / Exporter v2010.02.25 7.21 MB |
Import / Export |
Compiled / Description | ||
25.02.2010 SceneEngine is an open source 3D production solution built on top of an easy to use object oriented C++ SDK, the SceneEngine libraries. Lua scripting, file input and output, mesh creation and deformation, rendering and texture baking are just some of the features implemented by SceneEngine. The project includes import and export plugins for Max and Maya, a Lua interpreter to do script processing on scenes, including rendering and texture baking, and an OpenGL scene viewer and editor. |
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Author / WWW | Name / Download | Plugin Type |
Digital Anvil | CMP Exporter v0.1 beta 485 KB |
Import / Export |
Compiled / Description | ||
02.06.2011 Exports models from Max to the file format used by Freelancer, a space trading and combat simulation game. |
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Author / WWW | Name / Download | Plugin Type |
Drew Watts | Vertex Alpha Blend Viewport Shader v0.4 8.5 KB |
Material |
Compiled / Description | ||
25.09.2012 This is a viewport shader for previewing blended materials in Max. |
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Author / WWW | Name / Download | Plugin Type |
EffectWare | Glow+ v2.0 70.4 KB |
Videopost Filter |
Compiled / Description | ||
14.11.2010 A modified version of the standard glow filter in Max 1. |
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Author / WWW | Name / Download | Plugin Type |
EffectWare | Mosaic v1.2 219 KB |
Videopost Filter |
Compiled / Description | ||
14.11.2010 Makes a mosaic by pixelating the original image. Can be used on the whole image, or parts of an image based on Material or Object ID's. |
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Author / WWW | Name / Download | Plugin Type |
EffectWare | Text Printer v1.0 188 KB |
Videopost Filter |
Compiled / Description | ||
14.11.2010 Adds text to an image. Exact positioning is possible, as is following the position of a selected object. |
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Author / WWW | Name / Download | Plugin Type |
Epic Games | ActorX UT Exporter v2.49 69.3 KB |
Import / Export |
Compiled / Description | ||
16.09.2010 ActorX enables Max to export skeletal animation and models for use in Unreal Tournament. ActorX will look for any hierarchy which has either Physique meshes or other meshes attached to it, and export either the skin + reference skeleton ('model' - *.PSK files) or the animation (*.PSA files), using the filenames given in the main exporter utility pane. More information and some demo files are available here. |