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337 records match your query.
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Author / WWW Name / Download Plugin Type
Cuneyt Ozdas Counter Text v4.1.30.12 Beta
655 KB
Object
Compiled / Description
06.04.2009

An advanced version of the standard Max text shape primitive. It has the ability to include dynamic numbers that changes over time, within the text body.
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Author / WWW Name / Download Plugin Type
Cuneyt Ozdas Texporter v3.5.26.12 Beta
509 KB
Utility
Compiled / Description
06.04.2009

Texporter is a utility plugin for simple mesh painting. It simply unfolds the mesh according to its mapping coordinates and lets you paint whatever you want using your favorite painting program (Photoshop, Fractal Painter, etc.).
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Author / WWW Name / Download Plugin Type
Cuneyt Ozdas WhereIsIt Max v0.9.2
31.4 KB
Miscellaneous
Compiled / Description
22.04.2004

This plugin lets WhereIsIt extract information from Max scene files (*.max). The plugin has 2 modules, text information loader and scene thumbnail loader.

WhereIsIt is an application designed to help you maintain and organize a catalog of your computer media collection, including CD-ROMs, audio CDs, diskettes, removable drives, hard drives, network drives, DVDs, or any other media that Windows can access as a drive.
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Author / WWW Name / Download Plugin Type
Dark Industries LLC. Max2DTS Exporter Pro v1.3
324 KB
Import / Export
Compiled / Description
04.01.2010

This plugin is part of the Torque Game Engine SDK, and enables export of objects, characters and animations to the DTS file format required by the game engine.
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Author / WWW Name / Download Plugin Type
Darkling Simulations, LLC. SimbiontMAX v2.6.00
7.19 MB
Material
Compiled / Description
29.07.2009

SimbiontMAX is a plugin for rendering DarkTree procedural shaders, 3D maps, and materials in Max. By combining any of 100+ procedural components into a texture tree, you can interactively create photorealistic textures, surface shaders, and animated effects.

This is a limited version of the plugin available to registered users of DarkTree, but it still allows you to use these great procedural shaders.

The download link above is for the 64-bit version of the plugin, you can get the 32-bit version here.
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Author / WWW Name / Download Plugin Type
David Baker ctrl_Colors for Max v1.1
126 KB
Material
Compiled / Description
09.03.2009

This is a plugin front-end for the ctrl_Colors mental ray shader written by Francesca Luce. The plugin makes it a lot easier to understand all of the shader settings, and can be applied like any other texture map in Max.

It consists of 11 different shaders for working with colours: color_balance, color_correction, color_compose, color_keyer, color_picker, color_smoothranges, color_math and 4 shaders for color conversions.

This plugin only works if using the mental ray renderer.
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Author / WWW Name / Download Plugin Type
David Baker Motion2 v1.0
106 KB
Controller
Compiled / Description
13.06.2010

This is exactly the same as the motion.dlc that ships with Max, except that it adds another 16 MIDI tracks to the controller.

You'll need to rename the file called 'motion.dlc' in the Max stdplugs folder to 'motion.dlc.old' and then copy the file you need from the zip file into the stdplugs folder.
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Author / WWW Name / Download Plugin Type
David Baker RGB Matte v1.0
155 KB
Miscellaneous
Compiled / Description
10.07.2011

This is an extended version of the standard Matte render element, where you can use each of the color channels R, G and B to hold a different matte. finalRender and V-Ray have had this for ages, but now you can do it with just the scanliner.
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Author / WWW Name / Download Plugin Type
David Baker mr Geometry Shader Object v1.01
271 KB
Object
Compiled / Description
09.04.2014

This plugin is needed if you want to use mental ray geometry shaders in Max.
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Author / WWW Name / Download Plugin Type
David Baker / Rune Spaans Lighten v1.0
141 KB
Material
Compiled / Description
03.05.2012

This is pretty much identical to the Shellac material, except it uses the Photoshop lighten algorithm to combine two materials. It was originally written for Rune Spaans while he was working on the film Troll Hunter, where it was used for adding reflections to skin and glass objects.

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