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337 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Plugin Type |
ReadEm4 | Emergency4 V3O Importer v1.0 49 KB |
Import / Export |
Compiled / Description | ||
21.03.2011 Allows you to import any Emergency 4 model with animation (skeletal, node, bone or vertex). |
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Author / WWW | Name / Download | Plugin Type |
Ritual Entertainment | FAKK 2 SKL Exporter v1.0 13.4 KB |
Import / Export |
Compiled / Description | ||
29.12.2009 Exports skeletal animations in the Heavy Metal F.A.K.K. 2 / Quake 3 *.skl file format. |
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Author / WWW | Name / Download | Plugin Type |
Rob Galanakis | Eyes Shader v1.0 7.48 MB |
Material |
Compiled / Description | ||
06.05.2007 The eye shader is designed around two philosophies seemingly at odds: visual fidelity and variation with low overhead. The same eye shader and set of textures provides 4 eye 'types' with an infinite number of colors. Adding a single 256x256 RGBA texture provides a whole new set of 4 eye types. So instead of having 10 eye textures for 100 characters and having repeating eyes, the same 10 textures can produce 40 100% unique eyes, and the rest of them with 100% unique eye colours. |
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Author / WWW | Name / Download | Plugin Type |
Rob Galanakis | skinHero Shader v1.0 3.3 MB |
Material |
Compiled / Description | ||
06.05.2007 The skinHero viewport shader is designed for human skin, specifically the face, and replicates the unique properties of rim lighting, sub-surface scattering, and pore-level detail. Despite its visual fidelity, the shader is cheap (50 pixel shader instructions only), and uses less texture memory than a traditional normal-mapping shader with three 24-bit maps. |
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Author / WWW | Name / Download | Plugin Type |
Rob Galanakis | Parallax Occlusion Mapping Shader v1.0 16.8 KB |
Material |
Compiled / Description | ||
06.05.2007 This is a version of the ATI Toy Shop POM viewport shader converted to work in Max. |
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Rob Galanakis | electricSkin Shader v1.0 12 MB |
Material |
Compiled / Description | ||
16.09.2007 This viewport shader is really many iterations on the same idea, of interesting ways to animate textures just with UV's and combine a variety of 'self-illumination' techniques, always keeping in mind texture space and memory by using every single channel to its fullest. |
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Author / WWW | Name / Download | Plugin Type |
Rob Galanakis | UberShader v1.0 9.35 KB |
Material |
Compiled / Description | ||
17.02.2008 This is a DirectX version of a viewport uber-shader using most of Rob's common functions. Jack of all trades, master of none, it includes normal, offset, parallax occlusion mapping and most/all of the algorithms found on his Functions page. |
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Author / WWW | Name / Download | Plugin Type |
Roger Wade | Particle Age Extended 9 v1.0 12 KB |
Material |
Compiled / Description | ||
09.12.2012 Particle Age Extended extends the shipping particle age texture map to 9 age steps. |
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Author / WWW | Name / Download | Plugin Type |
Roger Wade | Particle Age Extended 5 v1.0 10.9 KB |
Material |
Compiled / Description | ||
23.12.2012 Particle Age Extended extends the shipping particle age texture map to 5 age steps. |
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Author / WWW | Name / Download | Plugin Type |
Roger Wade | UVW XForm Extended v1.0 14.8 KB |
Modifier |
Compiled / Description | ||
23.12.2012 UVW XForm Extended extends the shipping UVW XForm modifier to be constrained to a particular material ID. |