What's new?    |    E-Mail    |    Plugin search:   All versions?

Only show 32-bit plugins  ¦  Only show 64-bit plugins  ¦  Show both 32-bit and 64-bit plugins

98 records match your query.
Displaying 10 entries per page.

Sort results by: Author  ¦  Name  ¦  Date

...Top
Author / WWW Name / Download Plugin Type
Nicolas Roblin / Michael Lawler GLM Importer/Exporter v1.1
762 KB
Import / Export
Compiled / Description
19.06.2022

These plugins allow you to import and export .glm models to and from Max. GLM models that are weighted to a skeleton can be imported with a skeleton if you have the matching .GLA file. If you don't have one, you can cancel that step and an unweighted model will be imported.

The plugins have been tested with creating/modifying for Jedi Academy:
- Player models
- Creature models (non-player usable models, such as rancor and wampa)
- Sabers
- Vehicles
- Weapons

They should probably work for Jedi Outcast as well, but this has not been tested.

32-bit: Yes
64-bit: Yes
...Top
Author / WWW Name / Download Plugin Type
Oak3D Oak Animation XML Exporter v0.5.9
782 KB
Import / Export
Compiled / Description
02.11.2012

Exports skeletal animation infos to an XML file which can be loaded using Oak3D's okSkAnimation object.

32-bit: Yes
64-bit: Yes
...Top
Author / WWW Name / Download Plugin Type
Oak3D Oak Model XML Exporter v0.5.9
2.34 MB
Import / Export
Compiled / Description
02.11.2012

Exports mesh position, normals, material and skin data to an XML file which you can either parse yourself or load it using Oak3D's okModel object.

32-bit: Yes
64-bit: Yes
...Top
Author / WWW Name / Download Plugin Type
Pandasoft Panda DirectX Exporter v6.2009.72.0
191 KB
Import / Export
Compiled / Description
11.09.2011

Panda DX Exporter gives Max users the ability to export to .X files with as much information as possible about the objects in a scene. Because it uses the Max internal structures it can retrieve all the information available and is not limited by the export to a 3DS file.

Supported features include:
- Mesh vertices
- Mesh normals (optimized list)
- Mesh material list
- Mesh texture coordinates
- Mesh faces
- Vertex colours - if they are set in Max
- Materials (uses [Standard] Max diffuse map as DX texture map)
- Material textures - bitmap conversions to .bmp, .jpg, .png and .tga
- Text/Binary Mode/Compressed X file - X File frames - with full hierarchy
- Animation
- Skinning using CS Physique and Max bones/skinning (not Biped)
- Left handed axis conversion

This version of the plugin requires the August 2008 Direct SDK to be installed before it will operate.

32-bit: Yes
64-bit: Yes
...Top
Author / WWW Name / Download Plugin Type
PiBoSo EDF Export v1.0
5.93 MB
Import / Export
Compiled / Description
20.03.2015

This plugin allows you to export scenes and models from Max to the EDF file format (skydomes), MAP file format (track geometry, textures and lighting) and TRP file format (track collision data) used by the games Kart Racing Pro, GP Bikes, World Racing Series and MX Bikes. The plugins are part of the TrackTools package.

32-bit: Yes
64-bit: Yes
...Top
Author / WWW Name / Download Plugin Type
Pop N Fresh Quake 3 Arena Model Export v0.5b
30.7 KB
Import / Export
Compiled / Description
29.07.2011

Like the name says, export models in the MD3 file format originally used in Quake 3 Arena.

Thanks go to Nash for recompiling this for Max 2009.

32-bit: Yes
64-bit: No
...Top
Author / WWW Name / Download Plugin Type
Pop'N'Fresh / Michael Lawler MD3 Exporter v2.4
2.13 MB
Import / Export
Compiled / Description
16.09.2023

This is an improved version of Pop'N'Fresh's original 3ds Max MD3 exporter for Quake III MD3 models. The following major fixes and features have been implemented:
- Correct vertex normals supporting both Smoothing Groups and the Edit Normals Modifier
- Bounding box calculation for each frame
- Improved error checking and validation (added warnings if texture images are not 'Power of 2' and also warn if mesh exceeds 1000 vertices)
- Exports valid Q3A path names (using forward slashes and not backslashes)
- Exports LODs to separate MD3 files with correct LOD file names
- Displays an export statistics dialog providing actual triangle and vertex counts for the exported geometry (shows the extra vertices created due to smoothGroups, EditNormals, or UVs)

32-bit: Yes
64-bit: Yes
...Top
Author / WWW Name / Download Plugin Type
R.J. Jundt Static Mesh XML Exporter v1.0
28.8 KB
Import / Export
Compiled / Description
02.09.2009

This plugin can be used to export static meshes to a custom ASCII XML format (*.meshxml). You can choose from a variety of export options for the mesh, such as exporting texture coordinates and normals. If you have applied a DirectX 9.0 shader as a material, you can choose to export the shader along with its uniform parameters. Also, you can associate an *.hkx file exported by the Havok Content Tools to provide physics properties to the mesh. Exported meshes are transformed from Max world space to DirectX world space and are also scaled according to the user's preference.

32-bit: Yes
64-bit: No
...Top
Author / WWW Name / Download Plugin Type
RailSimulator.com RailWorks Art Plugins v1.0
2.37 MB
Import / Export
Compiled / Description
25.11.2009

This is a collection of plugins that allow you to model, texture and export assets for use in the railway simulator RailWorks. It supports export of both *.IG (Intermediate Geometry) and *.IA (Intermediate Animation) files.

32-bit: Yes
64-bit: No
...Top
Author / WWW Name / Download Plugin Type
Randall Hand PLY File Importer v1.0
26.5 KB
Import / Export
Compiled / Description
30.07.2008

This plugin enables import of Stanford PLY models into Max, handling both Binary and ASCII PLY types. Unlike the PLY import plugin from HabWare for Max 8, the memory leaks have been fixed and now several hundred PLY files can be imported at a time without incident.

32-bit: Yes
64-bit: Yes

<PREV  1  2  3  4  5  6  7  8  9  10  NEXT>