Only show 32-bit plugins ¦ Only show 64-bit plugins ¦ Show both 32-bit and 64-bit plugins
...Top | ||
Author / WWW | Name / Download | Plugin Type |
HABWare | DEM to MAX v9.0 82.9 KB |
Object |
Compiled / Description | ||
15.04.2008 Used to import Digital Elevation Maps into Max. It supports USGS DEM, VistaPro DEM and GTOPO30 files. It creates an elevation object which allows you to define the detailing. You can also set materials depending on the elevation. 32-bit: Yes 64-bit: Yes |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
HABWare | Moebius v9.0 120 KB |
Object |
Compiled / Description | ||
13.04.2008 A plugin that generates moebius tapes for you. 32-bit: Yes 64-bit: Yes |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
HABWare | Photometer v9.0 60.7 KB |
Object |
Compiled / Description | ||
13.04.2008 A helper object that allows you to measure the light color at any point in your scene. 32-bit: Yes 64-bit: Yes |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
HABWare | SGI Logo v9.0 50.2 KB |
Object |
Compiled / Description | ||
13.04.2008 Generates a mesh that looks like the workstation vendors logo. 32-bit: Yes 64-bit: Yes |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
HABWare | Spider v9.0 75 KB |
Object |
Compiled / Description | ||
13.04.2008 Creates spiders webs. 32-bit: Yes 64-bit: Yes |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
HABWare | ToyTrain v9.0 57 KB |
Object |
Compiled / Description | ||
13.04.2008 A system plugin, where you can define trailers following an engine at any given distance. It can also handle push and pull sequences. 32-bit: Yes 64-bit: Yes |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
HABWare | XIdMary v9.0 87.5 KB |
Object |
Compiled / Description | ||
13.04.2008 A stereo camera object and several stereo image compositors. 32-bit: Yes 64-bit: Yes |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
J. Antonio Amblés | LightMesh v0.9 73.1 KB |
Object |
Compiled / Description | ||
12.04.2008 With this plugin you can turn any object into a light source. This is done by putting a light on every vertex of a mesh. These lights can be omni or free direct and their color will be defined by: 1) the color of the bitmap texture on every vertex; 2) the diffuse color of the material assigned to the object; 3) the color of the object. 32-bit: Yes 64-bit: Yes |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Jerry Ylilammi | Bercon PFlow + v1.0 95.3 KB |
Object |
Compiled / Description | ||
09.11.2008 This is a modified version of the Spawn and Collision Spawn operators for MAXScripters. Both store the particle ID of their parent to the spawned particles Integer channel. In addition to this the modified Collision Spawn test also stores the normal vector of the object at the impact point into the Vector channel. 32-bit: Yes 64-bit: Yes |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Jerry Ylilammi | BerconMetaball v1.14 229 KB |
Object |
Compiled / Description | ||
12.05.2010 This is very similar to Max's own Blobmesh, but without the viewport preview. It also only works with V-Ray v1.50 SP3a and higher. Advantages over the standard Blobmesh are: - It requires very little RAM (it's possible to render 10,000,000 particles with ~2GB) - It is perfectly smooth with no meshing artifacts - It supports true 3D motion blur - A very fast preparation time due to the lack of mesh generation at render time - Supports textures as density fields More information and some examples can be found at the ChaosGroup forum. 32-bit: Yes 64-bit: Yes |