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Author / WWW | Name / Download | Plugin Type |
Ivan Shishkin | Metro 2033 Importer v1.0 585 KB |
Import / Export |
Compiled / Description | ||
26.06.2013 This plugin allows you to import resources from the games Metro 2033: Fear The Future and Metro: Last Light. |
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Author / WWW | Name / Download | Plugin Type |
Jon Watte | kiloWatt X-port v1.5.0 10.5 MB |
Import / Export |
Compiled / Description | ||
16.05.2010 kW X-port can export a scene as geometry and animation out of Max. It correctly exports geometry skinned with the ISkin modifier, as well as regular objects, with up to 4 channels of UV data, tangents, binormals, and other useful geometry options. Additionally, it can re-write texture references (turn them relative, and/or change the extension of all textures to .dds), and ignore (or include) geometry with no material assigned. For animations, both skinned and un-skinned animations are supported, and you can define multiple animations as separate subsets of the Max timeline. Each has its own name, and they can even have different time scales. |
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Author / WWW | Name / Download | Plugin Type |
Kerrax | KrxImpExp v1.0 Build 20110413 1.83 MB |
Import / Export |
Compiled / Description | ||
13.04.2011 KrxImpExp is a collection of open source import and export plugins for the games Gothic and Gothic II. These plugins are intended for modders and allow you to import and export 3DS files to / from 3D Editor, as well as importing and exporting ASC files. These 3DS and ASC files are used for creating or editing 3D models (armor, weapons, characters, monsters, levels, etc.) The plugins also let you import three internal 'Gothic' file formats: MSH (compiled mesh), MRM (multi-resolution mesh), ZEN (zengin world). |
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Author / WWW | Name / Download | Plugin Type |
Mark Blosser / Jon Watte | kiloWatt X-port v1.5.1 1.29 MB |
Import / Export |
Compiled / Description | ||
10.06.2014 kW X-port can export a scene as geometry and animation out of Max. It correctly exports geometry skinned with the ISkin modifier, as well as regular objects, with up to 4 channels of UV data, tangents, binormals, and other useful geometry options. Additionally, it can re-write texture references (turn them relative, and/or change the extension of all textures to .dds), and ignore (or include) geometry with no material assigned. For animations, both skinned and un-skinned animations are supported, and you can define multiple animations as separate subsets of the Max timeline. Each has its own name, and they can even have different time scales. This version from Mark Blosser has a few improvements over the last Jon Watte version, including an option to disable 'ticks' to control the timing of animations and support for the latest Max versions. |
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Author / WWW | Name / Download | Plugin Type |
Martin Collberg | max2ms3d v1.12 75.2 KB |
Import / Export |
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12.04.2008 Exports files to the *.ms3d format of Milkshape3d. |
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Author / WWW | Name / Download | Plugin Type |
mofo | Xporter v1.22 1.33 MB |
Import / Export |
Compiled / Description | ||
12.08.2008 This plugin enables X-File import and export in Max. It also exports animated meshes. |
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Author / WWW | Name / Download | Plugin Type |
myVR Software AS | myVR Exporter v2.4 22.6 MB |
Import / Export |
Compiled / Description | ||
19.08.2010 Exports your Max scenes for use with myVR, a real-time, high-resolution, interactive streaming 3D solution for internet with freely distributable viewers. |
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Author / WWW | Name / Download | Plugin Type |
N3V Games Pty. Ltd. | TS12 Exporter v1.0.2 2.63 MB |
Import / Export |
Compiled / Description | ||
27.09.2011 This exporter lets you create content for use with Trainz Simulator 12. |
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Author / WWW | Name / Download | Plugin Type |
Neil Jedrzejewski | SMD Importer v1.0 296 KB |
Import / Export |
Compiled / Description | ||
11.08.2011 This plugin enables Max to import SMD files from Valve games. It offers the following import options: - Import mesh - Rebuild smoothing normals - Import materials - Import bones - Use dummy for orphan bones - Use dummy for end bones - Attach mesh to bones - Convert from left handed co-ordinate space |
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Author / WWW | Name / Download | Plugin Type |
Neil Jedrzejewski | VTA Exporter v1.0 335 KB |
Import / Export |
Compiled / Description | ||
08.07.2019 This plugin allows Max to export Source vertex animation files used in face flex animation using the morpher modifier and shapekeys. |