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Author / WWW | Name / Download | Plugin Type |
PineappleWare | FisheyeRender v4.0 43.1 KB |
Utility |
Compiled / Description | ||
30.12.2009 FisheyeRender is a plugin for rendering dome masters (circular fisheye images) of the scene using the current renderer. It provides an easy and quick way to create accurate equidistant projection images in Max. The FREE version has restrictions like not being able to render multiple frames at a time. The PRO version offers a variety of additional features and a lot of flexibility needed in the production of fulldome movies. The FREE version supports up to 32-bit color (8 bits each for R, G, B, and Alpha). The PRO version also supports Z-buffer output. |
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Author / WWW | Name / Download | Plugin Type |
Rotem Shiffman | VFB+ v2.81 1.04 MB |
Utility |
Compiled / Description | ||
15.06.2019 VFB+ (Virtual Frame Buffer) is an advanced frame buffer for Max. It features an intuitive user interface, render history capabilities, a powerful color adjustment engine, a highly customizable frame stamping module and many more features that will help you improve your rendering workflow. Best of all, it all happens right in the VFB, saving you the cumbersome process of cloning multiple frame buffers just to check out changes, or opening your render in external image editing software to test out color adjustment options. It works with any renderer which uses the Max frame buffer, e.g. Mental Ray, iRay, FinalRender, V-Ray and Corona (when not using their custom VFB). |
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Author / WWW | Name / Download | Plugin Type |
Siim Annuk | Racer DOF Exporter v0.4 613 KB |
Utility |
Compiled / Description | ||
08.05.2011 Exports geometry from Max to the .DOF file format used by Racer, a free and open car simulation project created by Ruud van Gaal. At the moment there is only a 64-bit version for Max 2010, hopefully the others will follow. |
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Author / WWW | Name / Download | Plugin Type |
Yang Zhang | Vertex Color AO v1.0 1.36 MB |
Utility |
Compiled / Description | ||
16.08.2009 This is a tool for baking ambient occlusion into the vertex color channel. It's based on NVIDIA's dynamic ambient occlusion paper, and uses CUDA to calculate the AO for each vertex. Compared with the CPU, this plugin using the GPU is 22 times faster. |