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Author / WWW | Name / Download | Plugin Type |
Lesha VH | Color Picker v2.01 318 KB |
Utility |
Compiled / Description | ||
20.04.2009 This utility replaces the standard Max colour dialog with a much improved version. It supports RGB, HSV and HLS colour models. |
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Author / WWW | Name / Download | Plugin Type |
Mankua | PowerStamper v1.0 517 KB |
Utility |
Compiled / Description | ||
27.08.2010 PowerStamper is a Texture Builder by Bitmap Projection. This means that an image is projected onto the 3D surface of a model, and stamped into its material bitmap textures. The image is projected using the active viewport, which can be an orthogonal projection ( Top, Front, User) or a perspective projection ( Camera, Spot Light ). The projected image is known as the 'Stamping Image' and the material bitmaps as the 'Output Bitmaps'. As a Stamping Image you can use photographs to compose complex photorealistic materials for a 3D model; typical material maps to create unique 3D seamless unstretched maps, like rock or sand; or, you can paint rendered images to create complex 3D painted maps. However, to get better results, you can mix all these three techniques! |
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Author / WWW | Name / Download | Plugin Type |
Mankua | View Tools v1.0 222 KB |
Utility |
Compiled / Description | ||
27.08.2010 View Tools is a Max utility that uses some properties of the viewports to achieve modelling or visualization tasks. The main task of View Tools is to help Max users to create 3D models starting from photographs and cameras created with Camera Match. |
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Author / WWW | Name / Download | Plugin Type |
Mankua / Josef Wienerroither | PowerStamper v1.0 1.44 MB |
Utility |
Compiled / Description | ||
06.11.2021 PowerStamper builds textures using bitmap projection. This means that an image is projected onto the 3D surface of a model, and stamped into its material bitmap textures. The image is projected using the active viewport, which can be an orthogonal projection (Top, Front, User) or a perspective projection (Camera, Spot Light). The projected image is known as the 'Stamping Image' and the material bitmaps as the 'Output Bitmaps'. More information can be found here, and the latest source code is available from Josef Wienerroither's GitHub repository. |
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Author / WWW | Name / Download | Plugin Type |
Marsel Khadiyev | MaxDotNet v1.2.8.0 7.4 MB |
Utility |
Compiled / Description | ||
08.04.2011 This is an incredible piece of work, it is a .NET framework for the whole Max SDK. This means that anything that can be done in C++ can alternatively be acomplished using any of the common runtime languages (eg. C#). The benefits of writing plugins or scripts this way are: - The obvious benefits of using a managed language: garbage collection prevents serious memory bugs, ability to use reflection, integration with the rest of the .NET framework, much better IDE support, etc. - Plugins are forward-backward compatible: the interface assembly they link to doesn't depend on MaxDotNet implementation - Plugins compiled are x86/x64/platform neutral: compiled IL code is platform neutral by definition - Built-in SDK documentation: All of the Max interfaces used contain full documentation extracted from the Max docs - Unit testing and remote execution: Included remoting framework, along with .NET's great support for remoting allows all plugins and Max scenes to be unit-tested straight from the IDE, providing a very agile approach to tools development - Dynamic loading/unloading of assemblies inside Max: this means you don't have to restart Max once changes are made to a plugin. MaxDotNet simply re-loads the modified assemblies with the current scene so that testing/development can be continued without interruption. Please note that this is released in this form for NON-COMMERCIAL use only under GPL license. For commercial use and full source-code special licenses are available. |
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Author / WWW | Name / Download | Plugin Type |
Marsel Khadiyev | EPHERE Scene Manager v0.1.2 531 KB |
Utility |
Compiled / Description | ||
30.04.2008 This plugin allows you to easily manage objects in a scene through a visual framework. Many advanced procedures such as searching for items and replacing their text have been implemented. Features include: - Dynamic object creation/destruction from inside and outside of SE dialog - Object type distinction by icons and miscellaneous visual components - Linking/unlinking items through drag-and-drop within the tree, or in the viewports - Option of item hierarchy rearrangement to avoid previously degenerate linking operations - Hiding/freezing items by clicking on icons beside them - Searching by one or more of the following: text, polygon count, volume, color, order of creation - Replace item text in all items - Shows currently animated objects - Filtering the display of items based on the object types - Extended GUI with in-max docking abilities - Help and documentation files accessible from inside the plugin - and more... |
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Author / WWW | Name / Download | Plugin Type |
MAXON Computer GmbH | BodyPaint 3D to Max Exchange v1.1 94.8 KB |
Utility |
Compiled / Description | ||
04.05.2008 The BP<->MAX exchange plugin supports conversion of complete Max scenes, including objects, hierarchies, lights, cameras, common material properties and UV tags. The scene is translated from Max to BodyPaint 3D with the click of a button, and the results of painting and UV manipulation are passed to Max with another click. |
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Author / WWW | Name / Download | Plugin Type |
NaturalPoint, Inc. | ARENA MoCap Utility v4.1 Beta 1 640 KB |
Utility |
Compiled / Description | ||
27.03.2013 This utility allows you to do real-time streaming and recording using the ARENA Motion Capture Software in Max. |
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Author / WWW | Name / Download | Plugin Type |
NeL Development | NeL Tools v0.10.0 11 MB |
Utility |
Compiled / Description | ||
30.10.2014 This is a collection of utilities and modifiers for creating content for online universes made using NeL, a toolkit for the development of massively online universes. NeL provides the base technologies and a set of development methodologies for the development of both client and server code, and contains a 3D engine, a network engine and a sound engine. NeL works on on Windows, Linux and Mac under the GNU General Public License. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Scatter v1.63 43.1 KB |
Utility |
Compiled / Description | ||
16.04.2008 This utility is basically the same as the R4 scatter routine. If you pick a scatter object and an emitter object then hit the Apply button, the scatter object is copied to each vertex of the emitter object. The random distribution and number of objects have not yet been implemented. After you hit the Apply you must force screen redraw to see the results. |