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11 records match your query.
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Author / WWW Name / Download Plugin Type
Act-3D B.V. Quest3D 3.6.6 Material v0.2.18
1.16 MB
Global Utility Plugin
Compiled / Description
13.05.2008

The Quest3D material is a dedicated material with a user interface and options very similar to the Quest3D object section. Rollouts names and meanings are analogous to the tabs in Quest3D. By using this material, models in the Max viewport look exactly as they will in Quest3D v3.6.6

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
AddingLight Fission v1.1 Beta
729 KB
Global Utility Plugin
Compiled / Description
09.02.2008

This utility lets you have an interactive real-time Virtools viewport in Max, allowing you to see your models in the Virtools Engine without having to export and load it into Virtools Dev.

The plugin will only work if Virtools Dev 4 is intalled on your system.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Andres Carrera oFusion RealTime Viewport v1.8.6
7.59 MB
Global Utility Plugin
Compiled / Description
06.08.2007

RealTime viewport is the next level in WYSIWYG game development with Max, it gives you the power to produce and view content directly and in real time in OGRE (Object-oriented Graphics Rendering Engine), all in the Max viewports. The RealTime OGRE viewport works similarly to any regular Max viewport and it's optimized for game production.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Autodesk, Inc. Bookmark v1.0
24.5 KB
Global Utility Plugin
Compiled / Description
23.08.2007

The Bookmark Global Utility Plugin implements basic perspective viewport bookmarking capabilities. It creates a dockable CUI Frame Window that is dialog based. In addition, it function publishes its visibility state and implements saving and loading methods.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Christoph Kubisch Alles Im Fluss v1.11
16.3 MB
Global Utility Plugin
Compiled / Description
04.06.2023

Alles Im Fluss (German for 'Everything flows') is a Max plugin to aid subdivision modelling. It provides the ability to quickly and easily draw polygon strips, connections or extrusions, and cap holes while maintaining clean, mostly quad-based topology. One single tool provides you with all functionality depending on the sub-object type you are in, or keyboard modifiers used.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Christoph Kubisch LSCM Unwrap v1.0
615 KB
Global Utility Plugin
Compiled / Description
01.06.2009

This plugin/MAXScript combination performs UV Unwrapping based on Least Squares Conformal Maps. It is based on the blender3d implementation by Brecht Van Lommel and Jens Ole Wund. You define UV seam edges on epoly object edges and run the automatic unwrap. A consistent texel/unit ratio is used for the results as well.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Last Pixel Pty Ltd. Autogamma v1.0
54.9 KB
Global Utility Plugin
Compiled / Description
11.09.2008

This plugin is part of a script that simplifies the work process for a linear workflow. It applies a colour correct with a gamma of 2.2 to every material at render time i.e textures AND flat colours.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Last Pixel Pty Ltd. Autogamma v1.0
80.9 KB
Global Utility Plugin
Compiled / Description
01.12.2009

This plugin is part of a script that simplifies the working process for a linear workflow. It applies a colour correct with a gamma of 2.2 to every material at render time i.e textures AND flat colours. It can also automatically remove the colour correct maps after rendering.

For full details on how to use the plugin, take a look here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Neil Hazzard / Adam Felt Interface:PhysiqueOps v3.0
35.6 KB
Global Utility Plugin
Compiled / Description
07.05.2007

This global utility opens up Physique to MAXScript. This version is for Character Studio 3.x, and gives access to the following methods:
- getPhysiqueModifier
- getAPIVersion
- getBones
- getBoneCount
- getVertexCount
- getInitialNodeTM
- getInitialBoneTM
- getVertexType
- getVertexBones
- getVertexBoneCount
- getVertexBone
- getVertexOffset
- getVertexDeformableOffset
- getVertexWeight
- setInitialPose
- setFigureMode
- attachToNode
- initialize
- lockVertex
- unlockVertex
- setVertexBone

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Neil Hazzard / Adam Felt Interface:PhysiqueOps v3.0
206 KB
Global Utility Plugin
Compiled / Description
15.05.2014

This global utility opens up Physique to MAXScript. This version is for Character Studio 3.x, and gives access to the following methods:
- getPhysiqueModifier
- getAPIVersion
- getBones
- getBoneCount
- getVertexCount
- getInitialNodeTM
- getInitialBoneTM
- getVertexType
- getVertexBones
- getVertexBoneCount
- getVertexBone
- getVertexOffset
- getVertexDeformableOffset
- getVertexWeight
- setInitialPose
- setFigureMode
- attachToNode
- initialize
- lockVertex
- unlockVertex
- setVertexBone

Thanks go to John Brandwood for recompiling this for Max 2008 to 2013!

32-bit: Yes
64-bit: Yes

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