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Author / WWW | Name / Download | Plugin Type |
Andres Carrera | oFusion RealTime Viewport v1.8.6 7.59 MB |
Global Utility Plugin |
Compiled / Description | ||
06.08.2007 RealTime viewport is the next level in WYSIWYG game development with Max, it gives you the power to produce and view content directly and in real time in OGRE (Object-oriented Graphics Rendering Engine), all in the Max viewports. The RealTime OGRE viewport works similarly to any regular Max viewport and it's optimized for game production. |
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Author / WWW | Name / Download | Plugin Type |
Autodesk, Inc. | Bookmark v1.0 24.5 KB |
Global Utility Plugin |
Compiled / Description | ||
23.08.2007 The Bookmark Global Utility Plugin implements basic perspective viewport bookmarking capabilities. It creates a dockable CUI Frame Window that is dialog based. In addition, it function publishes its visibility state and implements saving and loading methods. |
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Author / WWW | Name / Download | Plugin Type |
Christoph Kubisch | Alles Im Fluss v1.11 16.3 MB |
Global Utility Plugin |
Compiled / Description | ||
04.06.2023 Alles Im Fluss (German for 'Everything flows') is a Max plugin to aid subdivision modelling. It provides the ability to quickly and easily draw polygon strips, connections or extrusions, and cap holes while maintaining clean, mostly quad-based topology. One single tool provides you with all functionality depending on the sub-object type you are in, or keyboard modifiers used. |
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Author / WWW | Name / Download | Plugin Type |
Christoph Kubisch | LSCM Unwrap v1.0 615 KB |
Global Utility Plugin |
Compiled / Description | ||
01.06.2009 This plugin/MAXScript combination performs UV Unwrapping based on Least Squares Conformal Maps. It is based on the blender3d implementation by Brecht Van Lommel and Jens Ole Wund. You define UV seam edges on epoly object edges and run the automatic unwrap. A consistent texel/unit ratio is used for the results as well. |
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Author / WWW | Name / Download | Plugin Type |
Josef Wienerroither | MXSEditor GUP v0.5a Beta2 314 KB |
Global Utility Plugin |
Compiled / Description | ||
09.08.2012 The MXSEditor GUP provides a powerful MAXScript interface to the MAXScript editor (MXSE) and the underlying Scintilla component. It not only allows the MXSE to work in an extended viewport, it offers many other possibilities. Scintilla knowledge is a plus if you want to control the editor. A lot more information on the plugin can be found here. |
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Author / WWW | Name / Download | Plugin Type |
Josef Wienerroither | MXSEditor v1.0 784 KB |
Global Utility Plugin |
Compiled / Description | ||
20.07.2016 This global utility plugin allows the MAXScript Editor to be controlled using MAXScript and exposes the Editor's internal SciTE API to MAXScript. Additionally it lets you use the MAXScript Editor in an extended viewport and control several aspects of the Editor window. It allows for pretty advanced usage, but the extended viewport functionality might come handy for many casual scripters too. Features include: - MAXScript Editor as an Extended Viewport - Extensive control over the MAXScript Editor via MAXScript - Access to the Scintilla/SciTE internal command set - A Callback mechanism to get notified about changes and events occurring in the MAXScript Editor |
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Author / WWW | Name / Download | Plugin Type |
Last Pixel Pty Ltd. | Autogamma v1.0 54.9 KB |
Global Utility Plugin |
Compiled / Description | ||
11.09.2008 This plugin is part of a script that simplifies the work process for a linear workflow. It applies a colour correct with a gamma of 2.2 to every material at render time i.e textures AND flat colours. |
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Author / WWW | Name / Download | Plugin Type |
Last Pixel Pty Ltd. | Autogamma v1.0 80.9 KB |
Global Utility Plugin |
Compiled / Description | ||
01.12.2009 This plugin is part of a script that simplifies the working process for a linear workflow. It applies a colour correct with a gamma of 2.2 to every material at render time i.e textures AND flat colours. It can also automatically remove the colour correct maps after rendering. For full details on how to use the plugin, take a look here. |
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Author / WWW | Name / Download | Plugin Type |
Neil Hazzard / Adam Felt | Interface:PhysiqueOps v3.0 35.6 KB |
Global Utility Plugin |
Compiled / Description | ||
07.05.2007 This global utility opens up Physique to MAXScript. This version is for Character Studio 3.x, and gives access to the following methods: - getPhysiqueModifier - getAPIVersion - getBones - getBoneCount - getVertexCount - getInitialNodeTM - getInitialBoneTM - getVertexType - getVertexBones - getVertexBoneCount - getVertexBone - getVertexOffset - getVertexDeformableOffset - getVertexWeight - setInitialPose - setFigureMode - attachToNode - initialize - lockVertex - unlockVertex - setVertexBone |
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Author / WWW | Name / Download | Plugin Type |
Neil Hazzard / Adam Felt | Interface:PhysiqueOps v3.0 206 KB |
Global Utility Plugin |
Compiled / Description | ||
15.05.2014 This global utility opens up Physique to MAXScript. This version is for Character Studio 3.x, and gives access to the following methods: - getPhysiqueModifier - getAPIVersion - getBones - getBoneCount - getVertexCount - getInitialNodeTM - getInitialBoneTM - getVertexType - getVertexBones - getVertexBoneCount - getVertexBone - getVertexOffset - getVertexDeformableOffset - getVertexWeight - setInitialPose - setFigureMode - attachToNode - initialize - lockVertex - unlockVertex - setVertexBone Thanks go to John Brandwood for recompiling this for Max 2008 to 2013! |