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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Mask Modifier v1.2b 57.2 KB |
Modifier |
Compiled / Description | ||
14.05.2007 Two plugins (Mask Top and Mask Bottom) that allow you to mask the effect of a modifier based on a bitmap or material. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Remove Dead UVs v1.0 33.4 KB |
Modifier |
Compiled / Description | ||
15.05.2007 A simple modifier that strips unused texture vertices from a mesh or patch. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Mesh to Spline v0.4b 25 KB |
Modifier |
Compiled / Description | ||
15.05.2007 A modifier that takes a mesh and turns it into splines so that it can be used with Surface Tools. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Particle Displace v1.2 27.2 KB |
Modifier |
Compiled / Description | ||
15.05.2007 This plugin works just like the regular Displace modifier, except instead of a gizmo, it uses a particle system to displace the object. It also has basic support for Particle Flow. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Radial Object Select v1.0 41.3 KB |
Modifier |
Compiled / Description | ||
10.05.2007 This is almost identical to the Volume Select modifier with a spherical gizmo, except that instead of using a gizmo to determine what gets selected, another object is used. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Reverse Spline v1.0 29 KB |
Modifier |
Compiled / Description | ||
09.05.2007 Use this to reverse the order of the vertices in a spline. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | UVW Unwrap+ v1.2 85 KB |
Modifier |
Compiled / Description | ||
15.05.2007 This is an expansion of the original Max 4 UVW Unwrap modifier to make it more useful for higher poly count models. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Object Deform v1.0a 49.8 KB |
Modifier |
Compiled / Description | ||
15.05.2007 This modifier lets you deform one object with another. Apply the Object Deform modifier to the object that you want to be deformed. Create another object and animate it cross the surface the object. Then pick that object as your deform object. This will allow you to do effects like footprints in the snow, or dragging your finger in the sand. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Conform Modifier v1.0a 36.1 KB |
Modifier |
Compiled / Description | ||
09.05.2007 This is basically the same as the Conform compound object, but implemented as a modifier so it is more flexible. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Blob Mod v1.2 43.9 KB |
Modifier |
Compiled / Description | ||
10.02.2010 Blob Mod is a simplistic metaball modifier. Basically at every vertex of a mesh it will place a metaball. |