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Author / WWW | Name / Download | Plugin Type |
Martin Collberg | max2ms3d v1.12 75.9 KB |
Import / Export |
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02.06.2007 Exports files to the *.ms3d format of Milkshape3d. |
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Author / WWW | Name / Download | Plugin Type |
mofo | Xporter v1.22 1.33 MB |
Import / Export |
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12.08.2008 This plugin enables X-File import and export in Max. It also exports animated meshes. |
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Author / WWW | Name / Download | Plugin Type |
myVR Software AS | myVR Exporter v2.4 22.6 MB |
Import / Export |
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19.08.2010 Exports your Max scenes for use with myVR, a real-time, high-resolution, interactive streaming 3D solution for internet with freely distributable viewers. |
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Author / WWW | Name / Download | Plugin Type |
N3V Games Pty. Ltd. | TS12 Exporter v1.0.2 2.63 MB |
Import / Export |
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27.09.2011 This exporter lets you create content for use with Trainz Simulator 12. |
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Author / WWW | Name / Download | Plugin Type |
Neil Jedrzejewski | SMD Importer v1.0 296 KB |
Import / Export |
Compiled / Description | ||
11.08.2011 This plugin enables Max to import SMD files from Valve games. It offers the following import options: - Import mesh - Rebuild smoothing normals - Import materials - Import bones - Use dummy for orphan bones - Use dummy for end bones - Attach mesh to bones - Convert from left handed co-ordinate space |
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Author / WWW | Name / Download | Plugin Type |
Neil Jedrzejewski | VTA Exporter v1.0 335 KB |
Import / Export |
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08.07.2019 This plugin allows Max to export Source vertex animation files used in face flex animation using the morpher modifier and shapekeys. |
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Author / WWW | Name / Download | Plugin Type |
Neil Jedrzejewski | SMD Exporter v1.6 208 KB |
Import / Export |
Compiled / Description | ||
14.08.2011 Exports Max scenes to source reference and animation sequence SMD files for use with Half-Life 2. It supports standard and multi/sub-object materials, editable mesh and editable poly geometry, skin and physique modifiers and, when using skin, using helper nodes such as dummies as bones. Also allows exporting a sub-range of an animation and exporting the sequence backwards. |
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Author / WWW | Name / Download | Plugin Type |
NeoAxis Group Ltd. | NeoAxis Engine Exporter v3.5 432 MB |
Import / Export |
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30.06.2016 This exporter is part of the NeoAxis non-commercial SDK, and is needed to transfer your Max data to the NeoAxis Game Engine, an all-purpose, modern 3D graphics engine for 3D simulations, visualizations and games. |
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Author / WWW | Name / Download | Plugin Type |
Neo][ | GEOM Importer v1.0.1 273 KB |
Import / Export |
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31.01.2011 This plugin imports S.T.A.L.K.E.R. map geometry into Max, including singleplayer and multiplayer maps, as well as maps from previous builds. |
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Author / WWW | Name / Download | Plugin Type |
Nicolas Roblin / Michael Lawler | GLM Importer/Exporter v1.1 762 KB |
Import / Export |
Compiled / Description | ||
19.06.2022 These plugins allow you to import and export .glm models to and from Max. GLM models that are weighted to a skeleton can be imported with a skeleton if you have the matching .GLA file. If you don't have one, you can cancel that step and an unweighted model will be imported. The plugins have been tested with creating/modifying for Jedi Academy: - Player models - Creature models (non-player usable models, such as rancor and wampa) - Sabers - Vehicles - Weapons They should probably work for Jedi Outcast as well, but this has not been tested. |