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Developer / WWW | Name / WWW Info | Max Versions | Price |
3d-io games & video production GmbH | Flatiron v3.04.00 |
R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 R2024 R2025 | €299 |
Description | |||
Flatiron is a texture baking plugin for Max which handles multiple objects at once. It produces high quality UV maps using the proven Unwrella technology, which automatically unfolds your models with exact pixel to model surface aspect ratio. Flatiron speeds up your scene baking workflow and improves the texturing quality immensely. Demo version is available here. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
3d-io games & video production GmbH | Unwrella v3.10 |
R2010 R2011 R2012 R2013 R2014 | €149 |
Description | |||
Unwrella is a fast and effective texture map unwrapper. It is designed to allow you to easily deal with large numbers of objects that need to be unwrapped. With a single mouse click you can now unfold low and high-poly objects and produce UV Maps with an exact 1:1 stretch ratio and optimal UV space utilization. This type of 'texture seam and surface stretch reduced mapping' allows for displaying nearly seamless textures and normal maps in realtime engines or any other type of 3D production. Demo version is available here. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
3d-io games & video production GmbH | Flatiron v2.22 |
R2010 R2011 R2012 R2013 R2014 | €299 |
Description | |||
Flatiron is a texture baking plugin for Max which handles multiple objects at once. It produces high quality UV maps using the proven Unwrella technology, which automatically unfolds your models with exact pixel to model surface aspect ratio. Flatiron speeds up your scene baking workflow and improves the texturing quality immensely. Demo version is available here. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
3d-io games & video production GmbH | Unwrella v4.05.00 |
R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 R2024 R2025 | €149 |
Description | |||
Unwrella is a fast and effective texture map unwrapper. It is designed to allow you to easily deal with large numbers of objects that need to be unwrapped. With a single mouse click you can now unfold low and high-poly objects and produce UV Maps with an exact 1:1 stretch ratio and optimal UV space utilization. This type of 'texture seam and surface stretch reduced mapping' allows for displaying nearly seamless textures and normal maps in realtime engines or any other type of 3D production. Demo version is available here. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
48design | SnowPrint v2.6.1 |
R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 | €22 |
Description | |||
SnowPrint is a plugin that enables you to print on objects using other objects, eg. making footprints in snow, sand or mud. It allows you to easily create wet maps and collision maps. No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Alexander Urik | TP Debugger v1.0 |
R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 | $39.90 |
Description | |||
TP Debugger is a scripted operator for Thinking Particles which helps you to visualize particle data in real-time. There is also a Studio version available for $99.90 which includes the source code. No demo version available. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Amplify Creations | Multi-Tile UV Bake Tool v0.16 |
R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 | $25 |
Description | |||
The Multi-Tile UV Bake Tool is a commercial MAXScript that allows you to bake multi-tile texture collections in Max using common naming conventions such as MARI UDIM, Mudbox or Zbrush. By default, baking textures in Max is limited to the 0,1 UV Space. Without this tool, manually exporting/baking collections is extremely time consuming and quite forbidding, especially when dealing with large tile collections. The bake tool was developed in order to process and export multi-tile uv data sets in Max for direct use with Amplify Texture 2 in Unity Pro, as an added bonus it's a great pipeline addition if you need to take your Max projects into other Multi-Tile Based authoring tools such as MARI. Demo version is available here. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Artdyx | RealBoxMapper v1.0 |
R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 | $3 |
Description | |||
This commercial MAXScript allows you to quickly apply a real world UVWmap on the object, and also allows you to quickly rotate the texture in the right direction. No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Artur Leão / Daniel Santana | Channel Shifter v1.1.0 |
R2013 R2014 R2015 R2016 | €5 |
Description | |||
Channel Shifter is a texture map that allows you to quickly shift channels from other maps with just a couple of mouse clicks. After selecting the map you want to shift the channels of, you just have to choose which channel you want to use for RGB and for Alpha and you are done. It's extremely useful when you want to create bump maps, opacity maps, masks, etc, in a quick and easy way. It is compatible with the Scanline Renderer, NVIDIA mental ray, V-Ray and Corona. No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Blacksmith3D | Blacksmith3D Standard v7.0.6 |
R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 | $129.95 |
Description | |||
Blacksmith3D is a suite of tools for painting textures directly onto a 3D model, and features Alpha Masks, Auto UVMap, Clone Tool, 'touch-up' painting tools and multiple other solutions, as well as allowing easy integration with Max. It offers a large variety of painting and image editing tools, as well as easy to use morphing and bonus modeling tools. Features include: - paint across UV seams as if they didn't exist - paint textures with Alpha Masks (RGBA) - use the Clone Tool for texturing directly to/from the 3D models - auto UV Map objects with a click of a single button (or use existing UV Mapping) - use 'touch-up' painting tool with Smudge and Blur, Hue and Saturation, etc. - use the Soft Selection Tool to paint and morph models in a smooth, organic way - use smooth continuous brush strokes to paint directly on the model with optional tablet support - compatible with most design packages that import/export OBJ files The Standard version has a limited texture resolution (4096x4096) and other minor restrictions compared to the Pro version. Demo version is available here. 32-bit: Yes 64-bit: Yes |