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Developer / WWW Name / WWW Info Max Versions Price
Vladislav Gavrilov MapLayers v1.6.9
R2013 R2014 R2015 R2016 $42
Description
This useful plugin allows you to blend multiple texture maps together with different blend modes, similar to the Photoshop layer blending workflow (eg. add, multiply, darken, etc.). In addition you can specify the opacity amount of every layer.

Demo version is available here.

32-bit: Yes
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Vladislav Gavrilov PolygonMap v6.0.1.22
R2018 R2019 R2020 R2021 R2022 R2023 $43
Description
This plugin can apply planar mapping to selected faces of Poly or Mesh objects. If no subobject level is selected, the whole object gets mapped, otherwise the selected faces, polys or elements get mapped.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Vladislav Gavrilov Gradient Edge v4.0.2.2
R2018 R2019 R2020 R2021 R2022 R2023 $42
Description
GradientEdge is similar to the commercial plugin FEdge, but it uses 2 colorpickers and lets you use an edge selection based on various settings. You can also set the gradient using a spline shape, and much much more.

Demo version is available here.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Wuan Hyu Road Markings Generator v2.0
R2018 R2019 R2020 R2021 R2022 R2023 R2024 R2025 $30
Description
This is a commercial MAXScript that automatically creates 2D masks of road markings in Max. Features include:
- Create custom pedestrian crossing lines that are editable
- Editable street side and central dashed and continuous lines
- Use custom maps that have a texture with correct UVs applied
- Readymade presets with the ability to change the elevation height. It is compatible with Corona Renderer and V-Ray.

No demo version available.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Wuan Hyu Ocean Waves Generator v1.1
R2018 R2019 R2020 R2021 R2022 R2023 R2024 R2025 $30
Description
This is a commercial MAXScript that automatically creates 2D masks of ocean waves in Max. It contains many styles of wave, and can save 3D artists a lot of time in Archviz projects. It is compatible with Corona Renderer and V-Ray.

No demo version available.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
Yakup Taşğin Random UvwMap v1.0
R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 $10
Description
This is a commercial MAXScript that makes it easy to apply random UVW maps to geometry.

No demo version available.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
yaybacon44 uvwColorSwatches v1.1
R2016 R2017 R2018 R2019 R2020 R2021 $4
Description
This commercial MAXScript stores UV positions into a table with comments/grouping scale to 0 and moves selected UV's to the stored position. It's good for textures/games that get mesh color from a color table.

No demo version available.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
You can do it! VFX Channel Shifter v1.0
R2013 R2014 R2015 €5
Description
Channel Shifter allows you to quickly shift channels from other maps with just a couple of mouse clicks. Very easy to use, after selecting the map you want to shift the channels, you just have to choose which channel you want to use for RGB and for Alpha and you are done. Extremely useful when you want to create bump maps, opacity maps, masks, etc, in a quick and easy way.

No demo version available.

32-bit: No
64-bit: Yes
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Developer / WWW Name / WWW Info Max Versions Price
You can do it! VFX MultiTexMap Bundle v1.0
R2013 R2014 R2015 R2016 €10
Description
MultiTexMap is a bundle pack that includes material and texture maps that easily allow you to randomize materials and maps in your scene, based on random values, object id, material id, user properties and more.

The plugins in the pack are:
MultiTexMap: randomizes maps based on random values, object IDs, user properties, face IDs, etc.
MultiMaterialSelector: assigns materials based on ID
VariationMap: creates random variations of a color/map based on HSV/RGB values
ShellMap: switch between viewport, render and editor maps
FrontBackMap: like the Front Back Material but as a map

No demo version available.

32-bit: No
64-bit: Yes

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