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Developer / WWW | Name / WWW Info | Max Versions | Price |
i-Art Corporation | i-Magic Camera Plugin v1.0 |
R2 R3 R4 R5 R6 R7 R8 R9 R2008 R2009 R2010 R2011 | N/A |
Description | |||
The i-Magic Camera can set up to 99 multiple cameras for 3D model rendering in Max for use with autostereoscopic displays. If you are doing multiple-view rendering in Max, it can be an indispensible tool for saving time on camera setup for each view angle of the scene. It supports both 'Convergent' and 'Parallel' rendering. No demo version available. 32-bit: Yes 64-bit: No |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Artur Leão | iDevCam v1.51 |
R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 | $5.99 |
Description | |||
iDevCam is an app that allows you to control a camera (actually any object) in Max with your iPhone, iPod or iPad. It enables you to move, rotate or drive cameras in your scene simply by moving and rotating your iDevice, giving your camera a handheld look. No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
3DtoAll | IKMAX v1.72 |
R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 | $29 |
Description | |||
IKMAX is a rigging plugin that works by clicking on a mesh to place joints and using sliders to adjust the skinning, resulting in a fast setup that can later be refined using the Max built-in toolset. You can quickly add objects to the rig using the 'Fast Attach' function, it has a one-click skin wrap option for clothing, and all adjustments can be mirrored with one click. You can test the rigging at any time using the 'Animate Test' function that automatically adds animation to your rig. No demo version available. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Firat Kiral | InstantRig v1.52 |
R2014 R2015 R2016 R2017 R2018 R2019 | $39 |
Description | |||
InstantRig is a modular auto rigging system that helps riggers to create flexible, animator-friendly and production-quality rigs in minutes. InstantRig allows everyone to create all kind of creature rigs, its simple interface makes rigging easy for beginners. Demo version is available here. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
João Victor Ferreira | J Wheels Tool v1.0 |
R2015 R2016 R2017 R2018 R2019 R2020 R2021 | $9 |
Description | |||
This scripted tool animates vehicle wheels automatically. No demo version available. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Marius Silaghi | Jiggle v1.01 |
R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 | €20 |
Description | |||
Jiggle is a modifier plugin for Max that quickly and easily adds realistic secondary motion to parts of animated characters and objects. It can simulate fat and muscle movements and skin sliding effects. It is multithreaded, allowing you to work with high resolution meshes. No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Ludovic Habas | LH | Auto-Rig Cartoon v1.1 |
R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 | €99 |
Description | |||
This is a quality automated rig for Max, which works with all kinds of characters (biped, quadruped or others) and has a UI for animating as well as other animation scripts. This version also comes with several extra features for cartoon work (see below). Features include: - Works with both bipeds and quadrupeds - IK/FK with automatic transitions and display controllers options - Unique, intuitive and efficient animation system for spine and neck - Possibility to choose the number of bones per limb - Choice of animation system for joint and walking motion: sliders or controllers - Intuitive general scale and reset system for controllers - No plugins required - Adjustments are always possible and adaptable by Character TD - No limit to the number of limbs (Cartoon) - User defined rig complexity to optimize the weight of the rig (Cartoon) - IK snap on any object (Cartoon) - Squash / Stretch / Scale are visible in the animation curves (Cartoon) No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Ludovic Habas | LH | Auto-Rig v1.1 |
R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 | €49 |
Description | |||
This is a quality automated rig for Max, which works with all kinds of characters (biped, quadruped or others) and has a UI for animating as well as other animation scripts. Features include: - Works with both bipeds and quadrupeds - IK/FK with automatic transitions and display controllers options - Unique, intuitive and efficient animation system for spine and neck - Possibility to choose the number of bones per limb - Choice of animation system for joint and walking motion: sliders or controllers - Intuitive general scale and reset system for controllers - No plugins required - Adjustments are always possible and adaptable by Character TD No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Ludovic Habas | LH | Character Tool v1.05 |
R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 | €29 |
Description | |||
LH | CharacterTool was developed to maximize animation with LH | Auto-Rig. It is a user control interface with a selection panel, shortcuts to the main tools, the creation of orthographic views to facilitate animation cycles, a system of symmetry/flip poses and backup poses. No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
EPHERE Inc. | Lucid Physics for 3dsmax v1.4.5 |
R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 | $249 |
Description | |||
Lucid is a plugin for physically simulating fluids, grains, cloth, soft, rigid objects. It is very simple to use and closely integrated into Max. It also provides unprecedented simulation speeds due to a fully GPU-based solver based on NVidia Flex technology. Using a core set of tools like the Lucid modifier and a set of Particle Flow operators you can quickly populate your existing scenes with dynamics effects ranging from gases and liquids to metals and rubbery substances. Additional tools help attach things together, display the guts of the simulation, and incorporate Max built-in forces and operators. Demo version is available here. 32-bit: Yes 64-bit: Yes |