...Top | |||
Developer / WWW | Name / WWW Info | Max Versions | Price |
John Martini | Texture Set Loader v1.3 |
R2022 R2023 R2024 | $8 |
Description | |||
A one-click solution that allows you to build bulk shaders for texture-sets, using the textures to generate PBR materials for Max, and supporting various render engines such as V-Ray, Corona, RedShift, native Max materials, Arnold, and others. It's flexible enough to work with any sort of color workflow, whether you are working in PBR, Glossiness, Metallic or even custom. You can even use the tool to build completely custom shaders by simply assigning any maps you want to the map channels available in the interface. No demo version available. 32-bit: No 64-bit: Yes |
...Top | |||
Developer / WWW | Name / WWW Info | Max Versions | Price |
John Martini | UV Randomizer v1.0 |
R2018 R2019 R2020 R2021 R2022 R2023 R2024 | $2 |
Description | |||
This is a non destructive UV Randomizer tool which gives you the power to randomly rotate UV's incrementally or completely random. You can also randomly offset or scale the UV's. No demo version available. 32-bit: No 64-bit: Yes |
...Top | |||
Developer / WWW | Name / WWW Info | Max Versions | Price |
John Martini | UV Zone Layout v0.0.1 |
R2022 R2023 R2024 R2025 | $8 |
Description | |||
UV Zone Layout is a collection of tools that allow you to manipulate UV shells very quickly and easily in Max. The toolset is designed to be used with reusable textures like tiling textures, trim-sheets and texture atlases. It allows you to quickly resize and remap UV shells to designated UV zones. No demo version available. 32-bit: No 64-bit: Yes |
...Top | |||
Developer / WWW | Name / WWW Info | Max Versions | Price |
John Martini | Vertex Color Editor v1.0 |
R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 R2024 R2025 | $3 |
Description | |||
This is a commercial MAXScript that enables you to apply vertex colours based on a variety of conditions such as by object, element or vertex, sorted by distance, X/Y/Z position, selection order, name or randomly. On top of this there are a number of sorting options, support for vertex alpha, the ability to individually set vertex colors for the R,G,B,A channels, and more. No demo version available. 32-bit: No 64-bit: Yes |
...Top | |||
Developer / WWW | Name / WWW Info | Max Versions | Price |
John Martini | Material Manager v1.0 |
R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 R2024 | $5 |
Description | |||
Material Manager gives you a one-click solution for saving out materials and also reapplying them. You can choose to save the selected objects materials, or the entire scenes materials. Features include: - Export selected or scene materials with a single click - Import materials with a single click - Auto apply materials based on object names - Quick click editing for materials in default material editor - Save and reuse material libraries No demo version available. 32-bit: Yes 64-bit: Yes |
...Top | |||
Developer / WWW | Name / WWW Info | Max Versions | Price |
Jorge Rodríguez | PolyUnwrapper v4.6.1 |
R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 R2024 R2025 | $45 |
Description | |||
PolyUnwrapper is a set of tools designed to help improve the workflow of texture artists. If you use it for commercial purposes, you need to purchase a license. The tools are best suited for low polygon development. No demo version available. 32-bit: No 64-bit: Yes |
...Top | |||
Developer / WWW | Name / WWW Info | Max Versions | Price |
Justen Lazzaro | Ultimate Trim UV v1.0 |
R2016 R2017 R2018 R2019 R2020 R2021 | $10 |
Description | |||
This commercial MAXScript was written to speed up the process of UV mapping with the ultimate trim technique developed at Insomniac Games, but which could be useful for any trim sheet based UV mapping approach. It will resize your rectangular UV islands to match the scale of a chosen trim index and align the island to the left, right, or center of the texture sheet. You can configure custom trim sheet sizes with 2 to 12 trim strips by choosing how many strips you need and inputting the vertical pixel height of each strip. Once configured you can save presets for these settings. Demo version is available here. 32-bit: No 64-bit: Yes |
...Top | |||
Developer / WWW | Name / WWW Info | Max Versions | Price |
Kamil Malagowski | Light Painter v1.0 |
R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 | €10 |
Description | |||
This commercial MAXScript was created to help you with lighting your scenes and setting the reflections on your objects using V-Ray lights. You can place the reflections from different lights exactly where you want by picking points on your objects. No demo version available. 32-bit: Yes 64-bit: Yes |
...Top | |||
Developer / WWW | Name / WWW Info | Max Versions | Price |
Kostadin Kotev | miauu's Texture Dropper Pro v1.3 |
R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 | €11 |
Description | |||
This commercial MAXScript allows you to quickly drag and drop textures to multiple slots of a material at once using just your viewport. The material is then applied to the object on which you dropped the texture, allowing you to texture your scene in a fraction of the time normally needed. It works with Standard (Scanline), MentalRay (Arch&Design), V-Ray and Corona materials. No demo version available. 32-bit: Yes 64-bit: Yes |
...Top | |||
Developer / WWW | Name / WWW Info | Max Versions | Price |
Kotiger Visuals | Copy Paste Materials v1.1 |
R2016 R2017 R2018 R2019 R2020 R2021 | $5 |
Description | |||
This is a simple yet efficient commercial MAXScript that will save you time when texturing scenes. It provides a quick and easy way to copy/paste/duplicate materials and mapping from one object to another without opening the Material Editor. You can even copy the object's material in one scene and apply it to an object in another opened scene - all with just two clicks. Demo version is available here. 32-bit: No 64-bit: Yes |