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Developer / WWW | Name / WWW Info | Max Versions | Price |
Jerry Chen | Datasmith Layer Exporter v1.05 |
R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 R2024 R2025 R2026 | $1.75 |
Description | |||
This is a simple commercial MAXScript that batches layer export to .udatasmith for Unreal Engine and Max users. No demo version available. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
John Martini | Splines to SVG v1.0 |
R2018 R2019 R2020 R2021 R2022 R2023 R2024 R2025 | $5 |
Description | |||
A commercial MAXScript to quickly save out the selected splines or text shapes in Max to an SVG graphic or copy them to the clipboard as an SVG graphic. No demo version available. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Konstantin Ermolaev | 3dsMax Vray To Unreal Engine PRO v0.56e |
R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 R2024 R2025 R2026 | $50 |
Description | |||
This commercial MAXScript can convert V-Ray to Unreal engine materials and geometry, bake AO/GI/CustomShaders to vertex color/alpha or to texture, and you can also push all scene objects to Unreal with one click. Demo version is available here. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Konstantin Ermolaev | 3ds Max Vray to Unity PRO v1.0 |
R2021 R2022 R2023 R2024 R2025 R2026 | $99 |
Description | |||
This commercial MAXScript automatically converts Max scenes with V-Ray renderer to Unity Engine (HDRP and URP). No demo version available. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Lattice Technology, Inc. | XVL Converter v15.0 |
R2021 R2022 | N/A |
Description | |||
Allows Max to import and export XVL files, a compressed 3D format with no loss of accuracy which achieves ultra-compression by expressing the model as highly compressed 3D surfaces that maintain both high accuracy and the visual integrity of the original data. Demo version is available here. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
LimeExporter | LimeExporter v2.69 |
R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 R2024 | €25 |
Description | |||
Lime Exporter is a tool for transfering a Max scene to Lumion. It work with Fstorm Render, Corona Render and V-Ray render. It will always try to keep the material settings as good as possible and it retains animation. A new folder with all the maps included in your project will be created and automatically relinked. LimeExporter modifies all meshes and all materials, so you need to save your work before using it. Demo version is available here. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Limitless Horizons Entertainment | Abyssal Exporter v2.10 |
R5 R6 R7 R8 R9 R2008 | N/A |
Description | |||
The Abyssal Engine is a powerful professional game creation tool kit and rendering system for creating quality games. All aspects of the technology are designed to reduce development time, allowing you to quickly create and test all game necessary assets while the runtime system is carefully optimized for the rendering of large real world environments, massive numbers of playable and artificial intelligent characters and large datasets loading. These plugins are part of the Abyssal Development Tools, enabling you to export assets from Max for use in the game engine. Demo version is available here. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
LiVE Company Ltd. | Digital Map Importer v1.7 |
R6 R7 R8 R9 R2008 R2009 R2010 R2011 | ¥30,000 |
Description | |||
Imports 5m mesh DEM data issued by the Japanese Geographical Survey Institute. Presently (2007 May), the following cities are available: Tokyo Ku section, south east Saitama, Nagoya, Kyoto and Osaka, and Fukuoka. No demo version available. 32-bit: Yes 64-bit: No |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Malabar | Max2GS v2.0 |
R4 R5 R6 R7 R8 | $30 |
Description | |||
MAX2GS II allows you to export your Max scene into 3DGameStudio with a click (or perhaps two). This Max plugin exports blocks with their textures, sprites and terrains, lights and cameras, and place models. It creates the scene file (.wmp), the material library (.wad) and the script file (.wdl) in only one step. You can construct your whole 3DGameStudio scene directly in Max. Demo version is available here. 32-bit: Yes 64-bit: No |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Malabar | Max2MDL v1.20 |
R5 R6 R7 R8 | $18 |
Description | |||
Max2Mdl is an exporter that enables you to easily take a model in Max and write it in the 3D Gamestudio MDL5 or MDL4 format, complete with textures and animations. Some of Max2Mdl's main features: - Virtually unlimited number of vertices and faces in exported model - Easily scale time, e.g. making a 100-frame animation into a 5-frame MDL sequence - Export into both MDL4 and MDL5 formats - Define sequence names and ranges before exporting in properties window - Support for standard materials, textured and untextured, mapped on any channel - Support for baked materials - Support for IFL bitmaps, automatically creating multiple skins - Optionally center model to pivot or world center Demo version is available here. 32-bit: Yes 64-bit: No |