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Developer / WWW | Name / WWW Info | Max Versions | Price |
Pixamoon | Material ID Organizer v1.39.00 |
R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 R2024 R2025 | $8 |
Description | |||
This commercial MAXScript lets you quickly organize Mat ID's and VRay Effect ID's in the scene and create MultiMatteElements. Features include: - Sort materials list by Name, ID, Type or Material Editor Slot - Multiselect and change ID - Reset all MatID to 0 - Select on list by ID - Select materials by scene objects - Create / refresh MuliMatteElements - Highlight buttons of used MatIDs and Vray Effect ID's - and more... Demo version is available here. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Pixamoon | Favorite Scripts v1.38 |
R2009 R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 R2024 R2025 | $4 |
Description | |||
Favorite Scripts is a commercial MAXScript which works as an automatic menu system for .ms and .mse scripts that come without installation packages. It automatically finds folders (categories) and scripts in specified locations. You just need to select the locations and sort your scripts to folders (categories) in there. Demo version is available here. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Pixamoon | Object ID Organizer v1.14 |
R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 R2024 | $8 |
Description | |||
Object ID Organizer lets you quickly organize / inspect Object IDs in the scene and create MultiMatteElements or Corona CMultiMattes. Features include: - Sort object list by Name, ID, Class or Layer - Multiselect and change ID - Reset all MatID to 0 (select all -> press 0 button) - Select on list by ID (switch 'change' -> 'select' or 'add to select') - Select and Auto-select by scene objects - Filter and Auto-filter by scene objects (it will show only selected scene objects) - And the other way - select scene objects by selected list items - Add / Delete MultiMatteElements or Corona CMultiMattes (depends on current renderer) No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Plastic Ant Software Ltd. | FBX Multi Take v1.16 |
R2012 R2013 R2014 R2015 R2016 R2017 R2018 | £6.99 |
Description | |||
FBX Multi Take is a utility for adding multiple takes to an FBX export file. You can use FBX Multi Take to divide your time line into different animation ranges e.g. Run 40-80, Jump 81-100 etc. These animation ranges are then processed via FBX Multi Take at export time. The result is an FBX file with multiple takes named e.g. Run, Jump etc. The current version supports FBX versions 2012.2, 2013.2, 2013.3, 2014.1, 2014.2.1, 2015.1, 2016.1 and 2017.0.1, 2018.1.1, 2019.0.0. No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Plastic Ant Software Ltd. | FBX Material Animation v1.12 |
R2010 R2011 R2012 R2013 | $8.99 |
Description | |||
FBX Material Animation is a utility that extracts material parameter animations and exports the data into an FBX file at export time. The plugin will automatically bind animations to the existing properties in FBX. If this is not possible the FBX material will have extra properties assigned that will hold the animation data so the FBX file can be used with other parsers. Supported standard material parameters include: - Diffuse colour - Ambient colour - Specular colour / levels / glossiness - Self illumination - Map amounts i.e. diffuse, opacity maps - Opacity - UV tiling / offsets / angles - And much more... As well as the Standard material support, all DirectX shader material parameters are also supported. The current version supports FBX versions 2012.2, 2013.2 and 2013.3. The import of FBX material animations is currently not supported. No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
PolyHertz | Viewport Navigation Scripts v1.1 |
R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 | $5 |
Description | |||
This collection of commercial MAXScripts lets you snap viewport rotation to the nearest side (front/back/left/right/top/bottom) as seen in ZBrush, or rotate/turn the viewport up/down/left/right/clockwise/counterclockwise to the nearest side in that direction. It also now includes a feature to align the viewport to selected components. No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
ProjectionZ | File Texture Manager v1.0 |
R8 R9 R2008 R2009 R2010 R2011 R2012 | $5 |
Description | |||
This scripted utility lets you organize / re-organize all of the textures used in your scene. It lets you collect them all, or copy them to a different folder, while updating all refernces to the textures in your scene. No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Pulze | Pulze Scene Manager v2.3.3 |
R2019 R2020 R2021 R2022 R2023 R2024 | €80 per year |
Description | |||
Scene Manager brings together all important settings that are scattered throughout 3ds Max and brings them together in a unified interface. It has a fresh and modern UI, is fully modular, comes with an HDRI browser and has batch rendering functionality. Demo version is available here. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
P_Man | P_TexturePathManager v1.3 |
R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 R2024 R2025 | $3 |
Description | |||
P_TexturePathManager is a commercial MAXScript that manages the paths of textures. The basic functionality is similar to the Asset Tracker but it provides some distinctive features. Demo version is available here. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
quasiKrystal | renderStacks v3.63 |
R2017 R2018 R2019 R2020 R2021 R2022 R2023 R2024 R2025 | $65 per year |
Description | |||
renderStacks is a render pass/generic task manager for Max. It is similar to RPManager, LPass Manager, Prism, StateSet, Scene States, etc. but it aims to be a lot smarter, faster and more stable. In a nutshell, renderStacks allow you to define a sequence of tasks to be executed per pass, and you can have unlimited passes per scene. It will eliminate many common scene management duties: just configure passes once and concentrate on making art! How much render node time has been wasted because of a simple mistake? renderStacks will help to prevent many of the potential human errors, and even better, you can do all of this with an artist friendly UI without writing a single line of script. Demo version is available here. 32-bit: No 64-bit: Yes |