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Developer / WWW | Name / WWW Info | Max Versions | Price |
Crea3D | MaxCopyPaste v1.2 |
R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 | $19 |
Description | |||
This commercial MAXScript is basically copy-paste on steroids with some extra features such as clipboard history, drawing and placing objects on top of your geometry, and copying objects between Max instances. You can choose whether to duplicate materials when you paste an object. No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Marsel Khadiyev | MaxDotNet v1.2.8.0 |
R2009 R2010 R2011 R2012 | $675 |
Description | |||
This is an incredible piece of work, it is a .NET framework for the whole Max SDK. This means that anything that can be done in C++ can alternatively be acomplished using any of the common runtime languages (eg. C#). The benefits of writing plugins or scripts this way are: - The obvious benefits of using a managed language: garbage collection prevents serious memory bugs, ability to use reflection, integration with the rest of the .NET framework, much better IDE support, etc. - Plugins are forward-backward compatible: the interface assembly they link to doesn't depend on MaxDotNet implementation. - Plugins compiled are x86/x64/platform neutral: compiled IL code is platform neutral by definition. - Built-in SDK documentation: All of the Max interfaces used contain full documentation extracted from the Max docs. - Unit testing and remote execution: Included remoting framework, along with .NET's great support for remoting allows all plugins and Max scenes to be unit-tested straight from the IDE, providing a very agile approach to tools development. - Dynamic loading/unloading of assemblies inside Max: this means you don't have to restart Max once changes are made to a plugin. MaxDotNet simply re-loads the modified assemblies with the current scene so that testing/development can be continued without interruption. Purchasing a license, which removes all restrictions, lets you use it on 5 seats of Max, and includes 5 hours of support (per license) for any integration or issues that you might come across as well as all the (non-redistributable) source code and debug builds for your convenience. Demo version is available here. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
TRViz | MaxFlow v1.2 |
R2022 R2023 R2024 | $62 |
Description | |||
MaxFlow is a revolutionary approach to scene data management that allows you to effortlessly control scene states using a node-based system, freely combine settings, and achieve one-click scene state switching. It extends the capabilities of Max and supports rendering engines like V-Ray and Corona. Its node-based interface empowers you to manipulate scene data visually, providing a visual and user-friendly solution. You can switch states at any time to experiment with different lighting, compositions, and showcase superior design outcomes. MaxFlow has a state recording feature which enables the same Max file to accommodate multiple lighting and rendering setups. With batch rendering, you can render and save these settings with a single click. Demo version is available here. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Piotr Lancucki | MaxMechanic v1.0 |
R2013 R2014 R2015 R2016 | $60 |
Description | |||
MaxMechanic is a commercial MAXScript that can automatically scan your entire scene, finding and solving the most common technical problems that can cause low efficiency. It also comes with a number of powerful modules to clean meshes, convert materials and bitmaps, find missing assets and many more useful tools for your everyday work. Demo version is available here. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
n6vfx9 | MaxNuker v2.4 |
R2017 R2018 R2019 R2020 R2021 R2022 | $69 |
Description | |||
MaxNuker is a shot camera based comp generator, simplifying moving your Max scene to Nuke. You need no manual setup for camera projections, no plugin usage on camera projections, no unwrapping and texture baking setup, no high-poly - low-poly mesh baking, no manual 3D compositing setup for nuke, no manual multi-channel render setup and no further lighting setup in Nuke. It supports multipass relighting and 3D compositing. Demo version is available here. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Vuzix Corp. | maxReality plugin v6.1.0.294 |
R2010 R2011 R2012 | $499.99 |
Description | |||
maxReality is a plugin utility for Max that enables the easy creation of virtual and augmented reality content. maxReality special effects include: - Cameras, with a physics engine that enables gravity, interactivity, collision detection and more - Portals to enable movement from one scene (VWD file) to another - Sound that can be applied to backgrounds or key objects - Animation triggered by camera range, interactive objects and keystrokes - Interactive Objects let you control objects within a scene using other objects and moveable AR markers - Moveable Objects can be independent content that is moveable in a scene - Blue Screen effects lets objects disappear when passing behind real-world objects Demo version is available here. 32-bit: Yes 64-bit: No |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Crea3D | Maxscript Protector v2.1.2 |
R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 | $29 |
Description | |||
Standard mse encryption in Max is not safe, there are decryption programs in the internet. Maxscript Protector offers a new durable encryption technology so no-one can access your source code. It is very easy to use and doesn't slow down your code. No demo version available. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Vu Nguyen | MCG SpeedVisualiser HUD v1.0 |
R2016 R2017 R2018 R2019 | $5 |
Description | |||
The SpeedVisualiser is an MCG that lets you see how fast an object should move at a certain speed (negative speed goes in the opposite direction). The SpeedHUD displays an object's current speed in the viewport. No demo version available. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Pixamoon | Merge and Relink v1.37 |
R2010 R2011 R2012 R2013 R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 R2024 R2025 | $4 |
Description | |||
This commercial MAXScript automatically finds and relinks new assets during the merge process. It searches for missing assets in the folders and subfolders closest to the merged file, and relinks anything it finds. Demo version is available here. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
John Martini | Merge Maxfile By Layers v1.0 |
R2016 R2017 R2018 R2019 R2020 R2021 R2022 R2023 R2024 R2025 | $10 |
Description | |||
This commercial MAXScript allows you to merge Max files by layers and objects. No demo version available. 32-bit: No 64-bit: Yes |