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Developer / WWW | Name / WWW Info | Max Versions | Price |
3D Inc. | REMO Exporter v2.3.2 |
R2014 R2015 R2016 | ¥210,000 |
Description | |||
REMO is a realtime rendering engine which uses the GPU of your graphics card. With just one click, this exporter shows you your scene in full quality and in real time. Possible uses include VR and game design, as well as design visualization. No demo version available. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
3D Utils | pCharacter Import v1.0 |
R4 R5 R6 R7 R8 | $39.95 |
Description | |||
pCharacter Import allows you to import rigged and weighted Daz3D models into Max. It supports morphs, textures, and material zones. The imported model can then be posed and animated in Max using standard Max bones. No demo version available. 32-bit: Yes 64-bit: No |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
3DtoAll | MaxToMaya v2.92 |
R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 | $29 |
Description | |||
MaxToMaya can transfer your current Max scene to Maya with 2 clicks, solving common import/export problems automatically, to get the best results in the fastest way and with the least possible effort. If you are a Max user you can add a new dimension to your workflow sending your scenes to Maya to use the advanced features of that software. If you are a Maya user you may sometimes prefer to model inside Max due to specific tools, or because you have models already done there, or because you have purchased some models in the past in .max format (arch models etc) and you want them inside a current Maya project in a fast way. No demo version available. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
3DtoAll | MaxToModo v1.1 |
R2014 R2015 R2016 R2017 | $29 |
Description | |||
MaxToModo can transfer your current Max scene to Modo with 2 clicks, solving common import/export problems automatically, to get the best results in the fastest way and with the least possible effort. If you are a Max user you can add a new dimension to your workflow sending your scenes to Modo to use the advanced features of that software. If you are more of a Modo user, maybe you would want to use Max modelling tools, or convert assets that you have bought in the .max format. No demo version available. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
3DtoAll | MaxToC4D v6.0 |
R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 | $29 |
Description | |||
MaxToC4D can transfer your current Max scene to Cinema4D (R15 - R25) with just 2 clicks, solving common import / export problems automatically. If you are an artist using both Max and C4D, you can add a new dimension to your Max workflow by using the C4D renderer, the object library, or the integrated hair/grass system, etc. If you are more of a C4D user, maybe you would want to use Max modelling tools, or convert assets that you have bought in the .max format. If they have V-Ray / Corona / Octane / Redshift materials and you also have V-Ray / Corona / Octane / Redshift for C4D installed, the materials will be converted to the appropriate materials in C4D. Otherwise they will be converted to standard C4D materials. No demo version available. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
3DtoAll | MaxToBlender v3.2 |
R2014 R2015 R2016 R2017 R2018 R2019 R2020 R2021 R2022 | $29 |
Description | |||
MaxToBlender can transfer your current Max scene to Blender with 2 clicks, solving common problems between import and export automatically to get the best results in the fastest way and with the less possible effort. If you are a Max user you can add a new dimension to your workflow sending your scenes to Blender to use the advanced features of that software. If you are a Blender user you may sometimes prefer to model inside Max for specific tools, or because you have models already done there, or because you have purchased some models in the past in .max format (arch models etc) and you want them inside a current Blender project in a fast way. No demo version available. 32-bit: No 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
ACE Studios | oFusion Pro v1.9.92 |
R7 R8 R9 R2008 R2009 R2010 R2011 R2012 R2013 R2014 | $599 |
Description | |||
Exports Max scenes for use in the OGRE (Object-oriented Graphics Rendering Engine) game engine. The content exported from Max is saved in different files ready to be used by the Ogre Engine and the oFusion scene loader library. The different filetypes include: - Unique or original geometric objects - Scene used Materials - Scenes and its contents - Scenes exported to the X Scene Manager - GPU Program definitions - GPU Program code - Skeletal hierarchy and its animations Demo version is available here. 32-bit: Yes 64-bit: Yes |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
ACTINIA Software | DirectX 9.0c X-File Exporter v1.3.0.2 |
R9 R2008 R2009 R2010 R2011 R2012 | ¥10,000 |
Description | |||
This is an X-File exporter that can export Biped / Skin / CAT rigs with skinning information. It also supports gizmos, multiple UV's (including vertex color) and Particle Flow, among others. Demo version is available here. 32-bit: Yes 64-bit: No |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Alambik Ltd. | Alambik Standard Exporter v1.0 |
R3 R4 R5 | $199 |
Description | |||
The Alambik Standard Exporter is an ideal solution for individuals-sized companies. It supports preview and export of most 3D objects, animation tracks, as well as full scenes produced with Max. Differences to the free exporter include - Preview meshes, materials, cameras, lights, motion tracks - Export meshes, materials, cameras, lights, motion tracks - Preview and export parent-child hierarchical relations - Preview and export full scenes (.SCN) This plugin has been superceded by the free Exporter v2.0 No demo version available. 32-bit: Yes 64-bit: No |
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Developer / WWW | Name / WWW Info | Max Versions | Price |
Albatross Design Group, Inc. | ADG Exporter v5.0.0.55 |
R4 R5 R6 R7 R8 R9 R2008 R2009 R2010 R2011 | $199 |
Description | |||
ADG Exporter 5.0 enables file export from Max to the ADG File Format for Web Publishing. ADG Exporter 5.0 has a built-in ADG Viewer 4.0 for fast viewing of 3D scenes in ADG file format. No HTML or Java programming knowledge are required. Supported properties: - Multiple meshes within a scene - Standard materials - Diffuse, ambient and specular color - Specular power - Material transparency - Diffuse, opacity and reflection texture maps - AVI texture maps - Ambient color - Background color / image - Omni lights - Free and target camera - Perspective viewports - Default light insertion - Default camera insertion - Default <World> node insertion - Key-framed animation - Rotation, translation, scaling and visibility track support - Automated embedding into web pages - Web browser preview Demo version is available here. 32-bit: Yes 64-bit: No |